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==The Secrets Of Super Mario 64 III==
From: anthpel11 | Posted: 11/22/2004 3:37:58 PM | Message Detail
hey guys, I got Super Mario 64 DS too! This rocks so far...I suggest you all pick it up when you have a chance. :)

Oh, and I tried one of the glitches that was in the original. The one where you could jump through the staircase leading to the second floor. Apparantly you can't do this, there's some kinda "buldge" where you could jump through the original.

Now...back to playing.
From: mario freak | Posted: 11/22/2004 4:17:06 PM | Message Detail
Yeah, the back kick no longer works either. I'd say about 75% of the glitches from the original no longer work.
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November 21, 2004.
From: qqwref | Posted: 11/22/2004 5:48:04 PM | Message Detail
Oh well.
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Time changes things. Everyone knows that. What people have to realize is that things change time.
From: Bullet Bill | Posted: 11/23/2004 3:22:39 AM | Message Detail
The glitches are really an unintended consequence of the gaming algorithms. They may be using a new set of algorithms for this game to exploit the greater computing power. The thing to do is start with a clean sheet and look for a whole new set of glitches.

But since you just got the game, this is the time to concentrate on playing the game and completing it, to get a sense of the game and what is "normal". Then an appreciation of glitches will come to light.

I guess I'll add this game to my wish list.

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"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: Brightguy | Posted: 11/23/2004 4:18:50 PM | Message Detail
I'm interested if they removed the secret/impossible coins, corrected their placement, or just left them. I'm assuming if they found their mistake then they corrected it. And I'm wondering if the money bags glitch works in the DS version as well...

Also, if you check the SM64DS board, you'll see that some new glitches have already been found in the DS version. In Cool, Cool Mountain, there are goombas and blocks that give you coins, and they come back every time you complete the slide. The guy says that he kept getting the coins and his count stopped at 255. (So now your coin count is stored with 1 byte instead of 2.) He mistakenly referred to the course as Snowman's Land, so at first I thought he was talking about the money bags glitch.

And there's more! Someone else glitched underneath the water in Dire, Dire Docks, and started walking around on the bottom. He provided a video of it as well. Of course we know that this is impossible in the original, because you always swim while underneath water. There's a similar glitch in Super Mario Sunshine, so I guess they changed the water so it's like the water in SMS.
From: mario freak | Posted: 11/23/2004 4:35:28 PM | Message Detail
Right now I've unlocked Mario, Luigi, and Wario, and have beaten the first 2 Bowsers.
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November 21, 2004.
From: qqwref | Posted: 11/23/2004 4:52:04 PM | Message Detail
...must...get...sm64ds...
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Time changes things. Everyone knows that. What people have to realize is that things change time.
From: Dom Dunc | Posted: 11/23/2004 6:09:12 PM | Message Detail
These glitches in the DS version makes it look to me like they remade SM64 in a new engine instead of porting the original engine over to the DS (from the underwater glitch it seems it's similar to the SMS engine). Therefore it seems unlikely that many of the glitches present in the original game will be found in the DS version, so it looks like Bill's right, you'll have to get looking for new glitches.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: wolverine282 | Posted: 11/23/2004 6:36:30 PM | Message Detail
i'm quite new here and just 13, i've admired lots of peeps that found all those cool glitches but i still don't undersand how u guys found all those glitches, like were some mistakes or did u kinda know what u were doing? thx
From: mario freak | Posted: 11/23/2004 6:58:46 PM | Message Detail
I just find them on accident. On a side note, I did find a very minor glitch for the DS. Go to the slide in Tall, Tall Mountain as Luigi, and jump onto the first arch. Then do his "spindrift" backflip, and aim to the top of the room you started in. You'll just fall through the roof, and nothing cool happens.
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November 21, 2004.
From: qqwref | Posted: 11/24/2004 12:06:19 PM | Message Detail
Of course the engine is new. They've probably seen all our glitches and said "hey, we don't want *all* of those here, let's make our collision detection less lenient"
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On a recent paper: You really need to work on your *unintelligible scribble*
From: Dom Dunc | Posted: 11/24/2004 2:17:03 PM | Message Detail
Of course the engine is new. They've probably seen all our glitches and said "hey, we don't want *all* of those here, let's make our collision detection less lenient"

Yes, but by changing the engine, they've opened up room for a whole bunch of new glitches. I managed to find a way to walk underwater in almost every level in SMS, I'm sure similar things will be possible in SM64 DS.

i still don't undersand how u guys found all those glitches, like were some mistakes or did u kinda know what u were doing? thx

Hmm, let me see. When I found the 16 star glitch, I had already worked out the entire series of glitches in my head, so I knew exactly what was going to happen, the only part I wasn't sure about was whether I could get MIPS to bump Mario through a door, so I tried it out on one of the doors in the basement and it worked like a charm. This can only be done if you have a very thorough knowledge of the game's engine and you know how it'll react in any situation. Also, I needed a thorough knowledge of glitches that had already been found, if I haden't known about the backwards longjump glitch (thanks to gera2000 and Brightguy) my part of the sequence wouldn't have lead anywhere.

When I found how to get into the joyy roger fishtanks, I was just playing around in the room and noticed that the edges of the windows had some weird collision detection, I then noticed that there was a little step infront of it. I thought that it was probably possible to use a combination to the step and the weird collision to push Mario through the glass, and I was right.

The glitch that allows you to change the water level in Wet-Dry world was a bit half-and-half. I started out by trying to find a way to jump back into the pipe, once the water had been drained (after reading a challenge on Bullet Bill's website) and once I came back out, I noticed that the fire-spitter had come to life. So I spent a few days experimenting with the trick (which was tough because it took me ages to get into the dry pipe every time) and with a little help from the guys on this forum we finally worked out what caused it.

I also know that when Bullet Bill found the method of swimming in Cool, Cool mountain, he knew exactly what would happen, if memory serves, it was just after he'd figured that in SM64 water is 'infinitely' deep, so he knew that the little patch of water must extend uder the mountain, all he needed was a way to it, which wasn't too hard to figure out. Ingenius to say the least.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: wolverine282 | Posted: 11/24/2004 5:38:11 PM | Message Detail
cool!
From: wolverine282 | Posted: 11/24/2004 5:41:08 PM | Message Detail
sry to double post but just from curiosity...how old r u guys?
From: CHOCLAIR5 | Posted: 11/24/2004 6:50:53 PM | Message Detail
The general age is 15-20,I myself am 18(although I've only discovered one slightly decent SM64 glitch)
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yes, I have to have sex with an unreasonable amount of prostitutes by monday - Dom Dunc, after being asked about "hoework"
From: anthpel11 | Posted: 11/26/2004 5:19:55 PM | Message Detail
*bumps*
From: Rexdragon125 | Posted: 11/26/2004 5:25:24 PM | Message Detail
Errm, how do you do that crazy long jump in the videos that sends you flying backwards? I checked all the links... And only found two pages on Google that weren't very descriptive.

Thanks.
From: Rexdragon125 | Posted: 11/26/2004 5:27:40 PM | Message Detail
Wait, nevermind.. X_x
From: Rexdragon125 | Posted: 11/26/2004 5:31:19 PM | Message Detail
I was just wondering 'cause I got the backward long jump to work on Mario 64 DS!
From: Rexdragon125 | Posted: 11/26/2004 5:35:34 PM | Message Detail
Rats. Doesn't work for bypassing the endless stairs. You just smack into an invisible wall.
From: mario freak | Posted: 11/26/2004 6:12:09 PM | Message Detail
How did you get it to work in the DS version?
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November 21, 2004.
From: Rexdragon125 | Posted: 11/26/2004 7:07:05 PM | Message Detail
http://www.geocities.com/sm64home/page0.html

Pretty much how they describe here. When you just start going backwards, just have to wait a moment to jump so you start sliding backwards as you duck.
From: mario freak | Posted: 11/26/2004 9:49:17 PM | Message Detail
Yeah, I can do it really well in the N64 version, but not in the DS version.
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November 21, 2004.
From: Rexdragon125 | Posted: 11/26/2004 9:58:36 PM | Message Detail
Yeah. I can long jump backwards, but can't get that insane speed up the stairs. I think it's possible, but I blame the camera and lack of joystick.
From: Bullet Bill | Posted: 11/27/2004 3:10:57 AM | Message Detail
I've been meaning to do this. But to keep this topic's metabolism high I wanted to import a mystery from another topic. Someone said that when the first text box appears at the beginning of a new game, you can "hit A in the rhythm of a triple jump" and you will end up somewhere in the moat.

Has anyone here achieved that? Dom Dunc maybe? When the text box appears, you do have to hit A a few times to clear it anyway. What does it mean exactly to do it "in the rhythm of a triple jump?"

I was even wondering if whoever thought they were landing "somewhere in the moat" actually ended up in the water under the ground. At least that would reveal a way to get under the castle when the water is high.

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"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: max123 | Posted: 11/27/2004 4:09:15 AM | Message Detail
Surely one of you have done this before.
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Nominated for "Best Post Ever" 2004
From: Brightguy | Posted: 11/27/2004 4:53:46 AM | Message Detail
I've never done it, but that glitch was actually one of the very first mentioned in the original "secrets" topic, by Young Linkie 2003:
http://www.geocities.com/sm64home/secrets0.html
From: Dom Dunc | Posted: 11/27/2004 8:01:47 AM | Message Detail
Yeah, I tried that at the time, but never got it to work. Are you sure he didn't mean that after the text had gone, if you do a triple jump you end up in the moat (because that does happen)
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http://www.systemcrash.tk - Video Game Glitches
From: GuardianXero | Posted: 11/27/2004 8:12:01 AM | Message Detail
lol something really funny happened.
when i was trying to get up the 70 star stairs, i somehow got into the world bfore the 50 star door, the one where u walk up the stairs and there it is. i guess i went through the stairs o.O
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This topic went from DS availibility to kittens to cuteness to hitting on to stalking to female debate to cat names! And on the SM64DS board!?~KirbyKollector
From: GuardianXero | Posted: 11/27/2004 8:13:44 AM | Message Detail
sry for double posting

p.s. to dom dunc, on the system clich, what type of movie watcher do u need to watch the get to topp of castle with 0 stars? i can't see the movie :(
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This topic went from DS availibility to kittens to cuteness to hitting on to stalking to female debate to cat names! And on the SM64DS board!?~KirbyKollector
From: Dom Dunc | Posted: 11/27/2004 9:21:35 AM | Message Detail
you probably need the latest DivX codec.

www.divx.com
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http://www.systemcrash.tk - Video Game Glitches
From: MustKillMoWhee | Posted: 11/27/2004 5:55:15 PM | Message Detail
Alright, so I've been reading this for awhile now (as some of you know) but never posted here. I don't have any new stuff to bring to light, but I was curious of something. A few times over these Secrets topics people have mentioned Bullet Bill's website that has stuff on things that he hopes could be done, and things that have been completed. My question is, can someone tell me the URL for that so I can check it out?
From: Dom Dunc | Posted: 11/27/2004 9:31:45 PM | Message Detail
http://billygard.home.comcast.net/mario/index.htm
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: Bullet Bill | Posted: 11/28/2004 2:52:02 AM | Message Detail
Are you sure he didn't mean that after the text had gone, if you do a triple jump you end up in the moat (because that does happen)

Do you mean in a glitchy sense, or that Mario's simply close enough to the moat to triple jump there? He seems awfully far away to do that. How soon after the text is gone do you need to to the triple?

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"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: MustKillMoWhee | Posted: 11/28/2004 11:04:40 AM | Message Detail
http://billygard.home.comcast.net/mario/index.htm

Thanks, Dom.


Do you mean in a glitchy sense, or that Mario's simply close enough to the moat to triple jump there? He seems awfully far away to do that. How soon after the text is gone do you need to to the triple?

I think the glitch as it was initially intended was that if you start holding up on the control stick as Mario's coming out of the pipe and continue to hold it, then when the text comes up you hit the button in the "rhythm of a triple jump." The way I understand it is that if you do that, the text will go away and you would be in the moat right away. I've never gotten it to work, but who knows.
From: Brightguy | Posted: 11/28/2004 11:54:49 PM | Message Detail
Well, from reports on the SM64DS board it seems like there are a lot of strange new glitches:

-Someone said they got stuck inside the cannon in Tiny-Huge Island.
-Another person said that if you pick up a hat by jumping at it from below, the hat stays on the character's feet.
-Two people said that after they used the warp in Tall, Tall Mountain, the entire level was suddenly underwater and they could swim around the mountain.
-Someone said that sometimes warping with big Wario makes the screen stay white.
-In a special level you can create multiple stars by continually jumping off the level (although only 1 counts).

And I thought they were going to fix up all the bugs...
From: Dom Dunc | Posted: 11/29/2004 11:36:06 AM | Message Detail
Yeah, I've seen some of those too, someone also found a way to walk around underwater in wet-dry world, and he can recreate it.
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http://www.systemcrash.tk - Video Game Glitches
From: MustKillMoWhee | Posted: 11/29/2004 11:41:59 AM | Message Detail
It'd be nice to see some videos of these glitches. It's really sounding like they made this game on a completely new engine, which fixed some of the old glitches, but caused a lot of new ones.
From: Brightguy | Posted: 11/29/2004 2:25:45 PM | Message Detail
Someone tried to get into the dry pipe in Wet-Dry World by using the old vanish-cap trick and trying to pass through the grating... and it actually works now! (Strange that was changed...) Then they were able to walk through the entire pipe and look up at the other end and see the water level above them. Someone else also said they were able to get into the dry pipe using balloon Mario.
From: mario freak | Posted: 11/29/2004 4:41:33 PM | Message Detail
Yeah, i just found out about that....I also can't seem to get the Tall Tall Mountain glitch to work.
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November 21, 2004.
From: MustKillMoWhee | Posted: 12/2/2004 11:20:52 AM | Message Detail
All this talk of Mario 64 DS has got me playing the original again and searching around for stuff to do and things to attempt to find (since I haven't gotten a DS yet). Any thoughts on things people were looking for but didn't find yet (besides trying to get to the lake under the castle) so I can look around while playing?

This is really nothing more than a glorified BUMP.
From: anthpel11 | Posted: 12/2/2004 5:00:40 PM | Message Detail
You could try to find a way to get to the floor under the merry go round I found nearly a year ago..
From: MustKillMoWhee | Posted: 12/2/2004 7:30:26 PM | Message Detail
I could give that a try, that is definitely one of the more intriguing places that hasn't been attained yet.
From: Bullet Bill | Posted: 12/4/2004 5:27:58 AM | Message Detail
Brightguy: Someone tried to get into the dry pipe in Wet-Dry World by using the old vanish-cap trick and trying to pass through the grating... and it actually works now! (Strange that was changed...)

Yep. That was me. When I thought of it I thought, how could I not have thought of that sooner? But it didn't work. I guess the programmers may have espied the discussions about that and realized it makes sense for vanish Mario to be able to go through that mesh.

Then they were able to walk through the entire pipe and look up at the other end and see the water level above them. Someone else also said they were able to get into the dry pipe using balloon Mario.

Fantastic. It could be that the "warp" point was at the upper end of the pipe rather than in the middle. So they have a baloon item downtown now, eh? But it must be said that, by this description, entering the dry pipe will no longer be a "trick" in the DS version; it will owe all its intrigue to the challenge it presented in the 64 version.

mario freak: Any thoughts on things people were looking for but didn't find yet (besides trying to get to the lake under the castle) so I can look around while playing?

This is really nothing more than a glorified BUMP.


And a good one at that. You finally found a way to create a bump that actually means something. Someone may yet find a way under the castle just because of the little reminder.

And I may add, maybe the DS version may let you get under the castle, if the requirement of a ground under Mario is removed from the game algorithm.

anthpel11: You could try to find a way to get to the floor under the merry go round I found nearly a year ago..

Keep at it. I was considering that the floor may have been put there to fulfill the requirement that Mario always have a "ground" under him, as maybe the turntable doesn't count.
From: Brightguy | Posted: 12/4/2004 7:21:29 AM | Message Detail
Yeah, I guess a lot of people have tried getting into the pipe with the vanish cap, as it is a logical method. It was one of the first ways I tried to get into the pipe as well.

Also, it is still possible to get onto the castle roof without the cannon in SM64DS... they changed the hill slightly, but apparently it's still possible with a modified jump. And someone said there's a way to do it with multiple wall kicks as well.
From: MustKillMoWhee | Posted: 12/4/2004 11:22:19 AM | Message Detail
mario freak: Any thoughts on things people were looking for but didn't find yet (besides trying to get to the lake under the castle) so I can look around while playing?

This is really nothing more than a glorified BUMP.

And a good one at that. You finally found a way to create a bump that actually means something. Someone may yet find a way under the castle just because of the little reminder.


Actually, that was me, not mario freak. =) I'm still looking around for ways to get there, but haven't had much luck yet. As for the floor under the carousel in Big Boo's Haunt, I have had no luck with that yet, some stuff came up at home and I haven't had much of a chance to try it.

It could be that the "warp" point was at the upper end of the pipe rather than in the middle. So they have a baloon item downtown now, eh? But it must be said that, by this description, entering the dry pipe will no longer be a "trick" in the DS version; it will owe all its intrigue to the challenge it presented in the 64 version.

Has anyone had any luck possibly trying to wall kick up to the top of the cage that leads down into the pipe? I never tried this, but I would assume it is possible to get all the way back out to the top, especially with wall kicks being easier in the DS version.
From: ZoraJolteon | Posted: 12/4/2004 12:26:47 PM | Message Detail
Does anyone know if it's possible to get to the very top of the castle with 0 stars?
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SiC of CCCPC
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From: MustKillMoWhee | Posted: 12/4/2004 1:17:44 PM | Message Detail
Yes, definitely possible. Check out http://www.wdell.com/videogames/sm64/castle_outside/index.html
From: ZoraJolteon | Posted: 12/5/2004 9:14:54 AM | Message Detail
That page doesn't help me. I already know how to get onto the roof, what I want to do it get to the highest point of the tower.
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SiC of CCCPC
Pokémon: Quaggy F L86/Forretress M L56/Jolteon M L48/Moltres L57/Bellossom M L26/Torkoal M Lv.11
From: MustKillMoWhee | Posted: 12/5/2004 10:47:27 AM | Message Detail
Oh, my bad. Yes, you can get to the highest point without the cannon. There is another thread talking about how to find a hidden page on David Wonn's site that shows you how to get there too. The thread is at http://boards.gamefaqs.com/gfaqs/genmessage.php?board=22511&topic=17809757
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