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==The Secrets Of Super Mario 64 III==
From: themaster627 | Posted: 10/24/2004 5:14:50 PM | Message Detail
Thank you Bullet Bill. I'm gonna go and try that now.
From: jammer01 | Posted: 10/25/2004 5:14:59 PM | Message Detail
I have something to add to my post on page 8... i tried doing this a little bit more the other day i somehow got in this same stuck in the ceiling position except i was facing away from the big star door. i starting jumping and kept jumping and trying to stop the jump animation on a single jump whenever i heard one, i did eventually and i started levitating just like with the triple jump except it seemed about 1.5 times faster. i was also moving towards the key door very slowly. now the only problem was if i were to jump id stop levitating (i think, never tried) but if i dont jump id fall off in about 5-10 seconds so i just sat there curious and i seemed to keep moving for a longer time than i do with the triple jump, i dunno probably nothing but a very curious behavior
From: Bullet Bill | Posted: 10/26/2004 4:04:13 AM | Message Detail
What I remember is that I jumped onto the slanted ceiling close to the 8-star door where the slope is really small. Sometimes Mario froze into one position and held it as long as I kept hitting the A. I can't tell if I saw him moving or not.

As for the Bob-Omb king, the bottom of the white slope is actually below the bottom of the mountain. The only thing left to do is somehow keep holding him. Because once you let go, he just flies back to the top of the mountain. One other Walton Dell mentioned trying to take him down as far as possible. He also said you can go back to the start point with the battle music still playing, and said these two tricks are related. He didn't say, however, that he brought the boss to the start point.

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"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: Dom Dunc | Posted: 10/26/2004 4:25:41 PM | Message Detail
Inside rocks in Jolly Roger Bay

You can get Mario to swim inside most of the underwaer rocks in Jolly Roger Bay. Find a rock that has a steep sloping wall going into the bottom of it, then simply swim at the seam between the bottom of the rock and the wall. Keep shifting your position and tapping A and you should eventually swim straight through the rock and end up inside it. Now you have to somehow stop before you swim right out the other side, which can be tricky ;). The game seems to have problems with collision detection when there are two intersecting walls, one forcing Mario upwards and one forcing him downwards. Unfortunately when trying this, I always ended up inside the rock and never outside the level.
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From: mario freak | Posted: 10/26/2004 4:40:07 PM | Message Detail
Coolness. Good work!
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From: Dom Dunc | Posted: 10/27/2004 7:52:36 AM | Message Detail
Bullet Bill asks on his site:

Has anyone found a jump that will reach the Board Bowser?s Sub star without a submarine?

he also says:

After the sub is gone, if you really screw up your face and look carefully you can spot the Board Bowser?s Sub star hanging in mid air over the water. There is a debate as to whether it can be reached.

vid:

http://server1.vortiginous.com/domdunc/bowsersub.wmv
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From: Brightguy | Posted: 10/27/2004 10:16:26 AM | Message Detail
Nice work. I did actually manage the "Board Bowser's Sub" without the sub before, and I did it the same way. The trick is not hitting the ceiling when you jump. The reversed challenge is another good one, which is getting the red coin star without the poles. It involves some creative jumps, but it's possible as well.

The real impossible challenge would be to get the Jolly Roger Bay red coin star without the ship there. I think we can be fairly confident that the coins and star are too far away in this one.
From: Dom Dunc | Posted: 10/27/2004 12:46:44 PM | Message Detail
From Bullet Bill's site (again):

Plunge Into Limbo. Once I was standing especially close to the edge, and the Chuck-Ya picked me up and immediately fell off the cliff, taking me with him. The course continued, but with no Mario. The controls caused small camera movements, but nothing else. Because I was in effect ?in the air?, the exit menu option wasn?t available. Does anyone know how to do this consistantly?

Not quite the same thing, but pretty similar. play through Tall, Tall Mountain until you have 99 coins, but make sure you don't kill the Chuckya. Now grab the chuckya and take him to the cliff, with an upcurrent next to it which saves you from falling. Now throw the chuckya on the edge, and jump off the cliff to catch a coin in midair. You should be saved by the wind, and there should be a star with nothing below it. Now jump in the wind again and collect the star. You should now be stuck floating up and down the in the wind, which apparently still affects Mario after he's collected the star. You can move the camera, but Mario will not move, and since you're in the air you can't exit the course so you have to reset eventually.

Theoretically you should be able to use the same technique to do the trick that allows you fall all the way to the bottom of the level after collecting a star (as in Whomp's fortress and Rainbow Ride)
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From: Glitches are cool | Posted: 10/29/2004 6:43:49 AM | Message Detail
*Claps for DD again* Yea, getting inside stuff isn't a fun as it used to be.
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From: Bullet Bill | Posted: 10/30/2004 2:30:19 AM | Message Detail
Dom Dunc strikes again. Some great finds you have there buddy. I just found three rocks that I was able to swim inside of. This is no doubt the same glitch that lets you swim inside that ledge inside the sunken ship.

Like you said, I can't seem to swim out through the wall. Even though the rocks appear to be mounted so they are half in-half out, the wall itself might just run straight through the rock. Even if you could get through, you'd probably lose a life like you do trying to get inside Bob-Omb's mountain, because you would end up with the "nothing under mario" fault, which glitches the game because it has nowhere to cast Mario's shadow.

It is curious that the jump to the submarine star didn't result in the fall-to-the-bottom glitch that occurs when you collect the 100-coin star while on a pole.

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"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: ToiletDuck64 | Posted: 11/1/2004 12:03:41 AM | Message Detail
[This message was deleted at the request of the original poster]
From: ToiletDuck64 | Posted: 11/1/2004 12:04:25 AM | Message Detail
Erm...100-coin stars aside, having nothing under Mario doesn't glitch the game in Wing Cap Heaven, Rainbow Ride, Cool Cool Mountain, or Whomp's Fortress, just to name a few places, so I don't think having nothing under Mario has anything to do with the game glitching as far as getting through walls is concerned. O_o
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From: Dom Dunc | Posted: 11/1/2004 12:06:56 PM | Message Detail
Technically there is a floor under Mario in those examples, the bottom of level floor that enemies land on if you knock them off, or if you grab a star with nothing underneath it.
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From: Bullet Bill | Posted: 11/2/2004 3:04:33 AM | Message Detail
Further proof of that fact is that screenshot someone made when they got in the "snowy room of death" of Cool, Cool Mountain. He went through the door to the "wooden room of death", but he saw the star cinema from the bottom of the course. When it is done, he is found standing on the abyssal floor, casting his shadow on it. So Dom is right that there is a floor here, albeit invisible. This exists in all the "floating mountain courses. It is in those areas where Mario was never intended to go that no floor exists, such as under Bob-Omb's mountain. Here Mario has nothing to cast a shadow on, and the game knows that something's not right, and takes Mario out of the course. The "out of range" glitch on the castle roof is another example of this.

Someone with a Gameshark has been emailing me saying that a trick with the moon jump allows you to enter any of the "black rooms of death". He was in the "fake backdrop" room at the bottom of the snow slide. He also said that if you step in the wrong place there you will fall through. He also went through the door and went to the abyssal floor, and found out that you can remain standing there until you try to move, then you die.

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"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: ToiletDuck64 | Posted: 11/2/2004 3:46:17 AM | Message Detail
[This message was deleted at the request of the original poster]
From: ToiletDuck64 | Posted: 11/2/2004 3:50:17 AM | Message Detail
What about the "secret lagoon" area outside the ship in Jolly Roger Bay?
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"You'll go FLYING LIKE A NITRO-FUELED DRACONIS AIRSHIP!!!!" --Karthesios The Insult Comic Bishounen
From: PabloX rulz | Posted: 11/2/2004 6:00:58 PM | Message Detail
Yay! I was the one who went to the wooden room of death. Here are the screenshots, if anyone's interested:
http://pablocm.tripod.com/sm64/snap03.gif
http://pablocm.tripod.com/sm64/snap04.gif

What about the "secret lagoon" area outside the ship in Jolly Roger Bay?
That's because you're not going outside the world boundary. The sunken ship is inside an invisible cube-shaped world barrier. I don't believe the death glitch has anything to do with Mario's shadow, but with being outside the world's boundaries.
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From: Brightguy | Posted: 11/2/2004 7:14:15 PM | Message Detail
Well, there was an interesting new glitch discovered that increases the max coin score of 2091 that we thought was possible in the 15 courses!!! Apparently the enemy "Money Bags" that appears in Snowman's Land sometimes clones itself. Check out my webpage for the details, including a video: http://www.geocities.com/sm64home/

I'll also make a new topic about it. Also, a small note on that screenshot, the reason the shadow shows up there is because the emulation of Project 64 is not perfect. In the actual game you wouldn't see the shadow on the "floor".
From: Sephiroth1024 | Posted: 11/2/2004 7:48:50 PM | Message Detail
SephirothZERO was me, Im really sorry due to the fact. Don't go flaming on me. Im so so sorry. I know nobody's gonna forgive me. I realized what i done wrong.
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From: PeachAndMario | Posted: 11/3/2004 3:59:12 AM | Message Detail
Good job guys for finding/trying glitches. has anyone tried getting the Chain Chomp star without freeing him?
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From: mario freak | Posted: 11/3/2004 8:15:44 AM | Message Detail
That's what I've been working on, but I always smash the corkbox on accident. 0_o
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From: qqwref | Posted: 11/4/2004 6:45:40 PM | Message Detail
I like that moneybags duplication cheat. It looks like the game's confused, tries to make the moneybags disappear and then thinks it's gone or something. Weird. I can't get it to do that, though.
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From: PabloX rulz | Posted: 11/6/2004 7:03:50 PM | Message Detail
Yep, it's a neat glitch. We should keep investigating it.

This is not a bump! >_>
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From: Glitches are cool | Posted: 11/6/2004 9:26:40 PM | Message Detail
<_< Yes it is.
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From: AlexPenev | Posted: 11/7/2004 3:00:50 AM | Message Detail
In Curtis' video, it definitely looks like the game gets confused and replicates the money bags when he's falling asleep, yet he continues to bounce.

But on a fwe occasions I've just had a coin appear on the ground under the money bags while it was in the middle of a jump, and not when it was falling down to the ground to sleep.

It's quite a weird one, isn't it...

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From: Bullet Bill | Posted: 11/7/2004 4:14:25 AM | Message Detail
PabloX rulz: "...I don't believe the death glitch has anything to do with Mario's shadow, but with being outside the world's boundaries."

I've been studying the behavior of boundaries since my last time here, and I believe that the games technical definition of what it means to be "out of bounds" has to do with the absence of anything under Mario.

My basic theory is based on an observation I made: The game always tries to keep Mario where there is something under him. Whenever he tries to enter an area where no floor under him exists, the game blocks his passage, resulting in that rubber wall effect (bowowoioioingggg). And if Mario by some glitch manages to circumvent this blockade, the game exacts an even harsher penalty (all together now: Bwahahaha).

This can even be seen in the black room of death. It may seem curious that Mario can't just walk through the wall out of the black room to the outside, since there is gameable space on both sides of it. However...notice how the curious rubber wall that stops him is located precisely where that crack in the floor begins! The game is merely forbidding Mario to pass over the abyssal opening, even though it is a small one.

Of course granted there are rubber walls that aren't such boundaries, like the ones that often occur above various gratings like in DDD and the cage in Bowser II. And it also seems that water doesn't count as something under Mario, or the black room account described above wouldn't apply.

Though the explanation of "being out of bounds" is correct, this is merely a more technical description of what defines that condition, since it seems this would be an easy way to determine an out-of-bounds state in the programming arena. This way the world boundaries can be merely determined by the extent of the ground in the course.

Brightguy, I'm getting an error that says access to the video is forbidden on the megaworms site. What's wrong here?

Brightguy: "Also, a small note on that screenshot, the reason the shadow shows up there is because the emulation of Project 64 is not perfect. In the actual game you wouldn't see the shadow on the 'floor'."

It seems you're right. When he drops to the abyssal floor during the collect-the-100-coin-star trick, he doesn't cast a shadow there. Maybe he does in the emulation.

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From: PabloX rulz | Posted: 11/7/2004 10:17:26 AM | Message Detail
Brightguy: "Also, a small note on that screenshot, the reason the shadow shows up there is because the emulation of Project 64 is not perfect. In the actual game you wouldn't see the shadow on the 'floor'."
-
It seems you're right. When he drops to the abyssal floor during the collect-the-100-coin-star trick, he doesn't cast a shadow there. Maybe he does in the emulation.


You're right, he doesn't cast a shadow on the real game, but that doesn't disprove that there IS an invisible floor under him. That's why the emulator (incorrectly) draws a shadow under him.
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It's just wrong when you ask your uncle if you can touch his "psi-balls" ~ Vashu The Stampedo, Paranormal board
From: Brightguy | Posted: 11/7/2004 8:40:36 PM | Message Detail
Brightguy, I'm getting an error that says access to the video is forbidden on the megaworms site. What's wrong here?

Hmmm... it seems the megaworm space went down. Right now I don't have access to the webspace I normally use, so I have to find free space. I've uploaded the videos to another site, so please try it again.
From: PabloX rulz | Posted: 11/12/2004 6:19:35 PM | Message Detail
*BUMPS*
From: Brightguy | Posted: 11/13/2004 8:58:34 AM | Message Detail
While playing around with the money bags in Snowman's Land, I found an odd minor glitch. (Maybe some have seen it before). Lure the fly guy over to the freezing pond, and it will die as soon as it flies over the water.
From: ToiletDuck64 | Posted: 11/14/2004 12:12:23 AM | Message Detail
Lure the fly guy over to the freezing pond, and it will die as soon as it flies over the water.

What do you mean by "die"? Does it act as if you had killed it normally? Or does it just disappear or something?
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"You'll go FLYING LIKE A NITRO-FUELED DRACONIS AIRSHIP!!!!" --Karthesios The Insult Comic Bishounen
From: Brightguy | Posted: 11/14/2004 11:15:59 PM | Message Detail
The fly guy dies like you killed it, and drops two coins. It's not very hard to do, just have him follow you over to where the bully is. I guess it's just an overlooked detail. I wonder if this would happen to any other enemies (it doesn't happen to money bags).
From: PeachAndMario | Posted: 11/15/2004 11:27:55 AM | Message Detail
Good job guys for finding/trying glitches. has anyone tried getting the Chain Chomp star without freeing him?
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From: mario freak | Posted: 11/15/2004 4:16:10 PM | Message Detail
[This message was deleted at the request of the original poster]
From: mario freak | Posted: 11/15/2004 4:17:34 PM | Message Detail
That's been my main focus lately, and I can get him about half way through the gate, but then the screen goes nuts...

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From: qqwref | Posted: 11/15/2004 5:56:58 PM | Message Detail
How do you get halfway? And what do you mean, your screen goes nuts?
Are you getting it from the front, and if so, have you tried the back/top/side?
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From: mario freak | Posted: 11/15/2004 10:46:40 PM | Message Detail
I found two methods, one using the corkbox. Take it to the far left side, and use it as a wedge. The second is to just crawl at the seam. When I say the screen goes nuts, you know how if you walk to the edge of a cliff, and it starts to shake like an earthquake? That's what I mean. I've tried from both sides, and the top is solid, so that was a no go. I got on top, exactly like you get on the roof with 0 stars from the right side. I'm still working on it.
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From: Bullet Bill | Posted: 11/16/2004 2:44:11 AM | Message Detail
Probably the one glitch that keeps you from getting through is having the cork box consistantly land at a 45 degree angle, which keeps it from acting as an effective wedge. Otherwise it seems it should work, because you can get through another gate in the same course without the cork box.

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"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: anthpel11 | Posted: 11/18/2004 6:19:02 PM | Message Detail
*bumps*

Hey guys, I preordered Super Mario 64 DS, and I'm getting it on Sunday...I'll tell you guys what I think of the game when I get it.
From: mario freak | Posted: 11/18/2004 7:08:04 PM | Message Detail
Same here.
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From: swami1678 | Posted: 11/18/2004 10:38:04 PM | Message Detail
Couldn't you theoretically get the Chain Chomp star without freeing Chain Chomp by doing the Bob-omb glitch? You know the one where the lit Bob-omb pushes you into the corner of the red coin area in Rainbow Road and when it explodes, you go through? This can be done at the part of the first world where you have to hit the switch to open the gate. So....wouldn't this same glitch bump you through the gate for the Chain Chomp star?

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From: mario freak | Posted: 11/19/2004 4:49:15 PM | Message Detail
I tried that, and no Bob-Omb can get there without exploding.
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From: swami1678 | Posted: 11/20/2004 4:16:12 PM | Message Detail
Not even the one lonely Bob-omb right near the field area?

Now, can you let go of a Bob-omb gently, like you would do with Mips? If so, then you could bring the Bob-omb over to the gate and then let him down in time for him to push you. I'd try this, but I'm nowhere near the game right now.

What about that weird Bob-omb near the water cannon? Anything at all you can do with him?

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From: mario freak | Posted: 11/20/2004 5:11:51 PM | Message Detail
No, if you carry a Bob-Omb for too long, he'll explode in your hands, so that's a no go.
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November 21, 2004.
From: swami1678 | Posted: 11/21/2004 2:40:03 AM | Message Detail
Hmm...I'm not totally sure I agree with you on this one. I do believe you've tried a bunch of methods, but I'm just picturing this in my head, and that one lonely Bob-omb seems close enough to the gate to be able to do this. When you pick up a Bob-omb, you don't just have to walk, you can jump. By doing this, I think you should be able to bring it in the general area of the gate, and let it go in time. You CAN gently let go of them, so this could work.

On another note, though...do we know if the pushing-through-the-gate glitch works if you're simply carrying a Bob-omb and standing in the corner? Or, does the Bob-omb have to be walking around? If you can do it while carrying him, then this idea of mine PROBABLY WILL work. I'll try it out tomorrow afternoon when I get back home. I'm eager to see what happens.

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From: mario freak | Posted: 11/21/2004 10:29:51 AM | Message Detail
Okay, I got my DS and a copy of SM64DS this morning, so I'd be happy to answer any of your questions.
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November 21, 2004.
From: Jamesco | Posted: 11/21/2004 12:04:47 PM | Message Detail
I found another thing! Its in the castle courtyard (where all the boos are)

This is easier to do with 0 stars:

Go to the back of the castle
Jump onto the Eternal Star statue.
You should be on the side.
Now, crawl towards it.
You should be spider-man like.
From: Dom Dunc | Posted: 11/21/2004 5:32:41 PM | Message Detail
Okay, I got my DS and a copy of SM64DS this morning, so I'd be happy to answer any of your questions.

Have you got all day? ;-)

I suppose the most pressing question for me would be, does the backwards longjump glitch still work, and if so is it still possible to use it to break through the 50 star door and the endless stairs (if they even still exist).

Secondly, I was wondering if ll those new rabbits could be used to bump through doors? And if so, where can you get with them. Oh, and does the original version with MIPS in the basement still work.

Thanks, much obliged.
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From: mario freak | Posted: 11/21/2004 6:08:22 PM | Message Detail
I suppose the most pressing question for me would be, does the backwards longjump glitch still work, and if so is it still possible to use it to break through the 50 star door and the endless stairs (if they even still exist).

Secondly, I was wondering if ll those new rabbits could be used to bump through doors? And if so, where can you get with them. Oh, and does the original version with MIPS in the basement still work.



At the moment, I only have 22 stars. They've changed a lot of stuff. I'm pretty sure the BLJ should still work, but I'll let you know probably tomorrow sometime.

So far I've only encountered one MIPS, and that was outside the castle. I couldn't pick him up after I got the prize for catching him. :-( The 15 star MIPS in the basement never showed up, but I'll keep you posted if I find more, and if the BLJ still works.
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November 21, 2004.
From: Nicholas Harvey | Posted: 11/22/2004 2:46:17 AM | Message Detail
Now, can you let go of a Bob-omb gently, like you would do with Mips?

Yes, just press Z. You didn't know that?
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