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==Secrets of SM64, Part 4==
From: Brightguy | Posted: 6/13/2005 3:59:50 PM | Message Detail
I think getting it stickied would be a good idea (so it wouldn't always have to be bumped). I say we start off part 5 with a good summary of all the major secrets found so far (with videos, etc) and then apply for that topic to be stickied.

Also, Master Of Majora, I hate to bring this up, but I suggest that you change your sig... two people haven't done it. I was in contact with DarkPhoenix and gave him numerous chances to prove himself. It's been over 3 months now, and he still hasn't fixed that "typo" in his FAQ. He wasn't able to fix it when I asked him in e-mails, either. I finally gave up on him after I caught him asking for info about the glitch from alternate e-mail accounts.
From: Dom Dunc | Posted: 6/15/2005 3:57:10 PM | Message Detail
Hmm... it seems that we've gone this whole part (4) without any major discoveries. I guess I'll have to get on that. I've been playing round with some of the classic glitches looking for weird effects that were previously unknown, as a result, I managed to find a trick that allows you to take Ukiki the monkey anywhere in Tall, Tall Mountain. Nothing major, but just letting you know that I haven't been completely inactive.
---
XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: qqwref | Posted: 6/18/2005 1:21:37 AM | Message Detail
Why are you thinking of starting Part 5 already when you're only halfway into Part 4?
---
Canada is much hotter than Spain isn't.
$800,000 to go too. So close... ~LJ Bad89
From: Brightguy | Posted: 6/18/2005 4:05:13 AM | Message Detail
I'm just planning ahead so that we'll be ready when the time comes. If anyone wants to make any suggestions, go ahead.
From: Bullet Bill | Posted: 6/19/2005 12:23:47 AM | Message Detail
Dom, I am looking forward for your explanation about how to do the monkey glitch. My first guess is that when he gives you the choice of holding him or putting him down, you keep holding him - which I have yet to try. But I have a suspicion that there's more to it than that, since you described it as a trick. True?

---
"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: mister yummy | Posted: 6/19/2005 4:28:54 AM | Message Detail
Nothing big here. I've finally been able to beat the game with 16 Stars! I'd been trying for months, but never could get Mips through a door. After the first time, however, I've been able to do it every time. Did you all know you can swim with Mips?
---
Check out my new CAW site - http://www.freewebs.com/adams_place/
"Maturity is overrated" - Me
From: Dom Dunc | Posted: 6/19/2005 8:11:29 AM | Message Detail
Bill: I just realised yesterday that I was being a fool. All you need to do to take him anywhere is to pick him up when you don't have a hat on (and he doesn't have it either). So it's back to the drawing board, I'm completely out of ideas.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: jslover123 | Posted: 6/19/2005 11:48:24 AM | Message Detail
The only idea I can think of is trying to find some sort of way to "break" into the Key Door in the main lobby of the castle. You know, get to the 2nd floor without having the key from the 2nd Bowser fight. On Billy Gard's website (on the trick questions) it says that it is rumored that one book of cheats told people how to get in, but now no one can find it. I am very interested in figuring this one out. Maybe it's impossible, I don't know. Anything is possible, becuase why would they program the star door to tell you how many stars you need to open it? If you get up to the 2nd floor without using the key (by Gameshark) the door still says "you need 50 more stars" (if you have 0 stars). Why would they want to program that in when you can't get there till you have 30? I still think there is a sequence of events or something we must do in order to do this trick. It seems like this is the only trick that has gone unsolved since the game was released. So, does anyone have any ideas? (Btw, Dom Dunc, I'm mEgAsHoT from Trickgamer.org, this is just my Gamespot account. However, Ultrashot can still use it to post as well lol.)
From: qqwref | Posted: 6/19/2005 12:09:58 PM | Message Detail
I think that the biggest unsolved/unsolvable problem is that even with all these cheats and tricks we are still forced to get to, find, and defeat EVERY SINGLE Bowser in the game. If we could get around that (but I don't think it's likely) we could easily finish the game in much less time.
---
Canada is much hotter than Spain isn't.
$800,000 to go too. So close... ~LJ Bad89
From: Master Of Majora | Posted: 6/19/2005 2:15:06 PM | Message Detail
... That was unfortunate. IIRC, didn't DarkPhoenix prove his record with photographs? It's probably possible to fake pictures with photoshop or something, but that seems to be much trouble for little fame...

Anyway, does this mean I'm in the same situation as him, then?

---
My current Super Metroid record, any %:
00:45
From: Brightguy | Posted: 6/20/2005 12:07:34 PM | Message Detail
jslover123: The message would have been programed something like "you need (50 - num_current_stars) more stars".

qqwref: We would probably need to teleport into the basement somehow, or trick the game into thinking we have the key. Interestingly enough, the first Bowser can be skipped in the DS version, since you can glitch into the moat and open the underwater door to get into the basement.

Master Of Majora: Unfortunately, it's easy to fake your coin totals with a gameshark. We did get DarkPhoenix to admit he used a "coin modifier" to change the value of each coin, but he said he couldn't have gotten 255 this way because it couldn't be changed from 7 (not true). (Even though he had told us previously that he had gotten 256 and 257 beforehand, which would also be impossible if you used 7.)

It's hard to be completely sure about these kinds of records over the Internet. However, you alerted us about the piranha plant glitch in the first place, and haven't avoided questions.
From: qqwref | Posted: 6/20/2005 4:04:25 PM | Message Detail
qqwref: We would probably need to teleport into the basement somehow, or trick the game into thinking we have the key. Interestingly enough, the first Bowser can be skipped in the DS version, since you can glitch into the moat and open the underwater door to get into the basement.

Exactly. But in the N64 version... we know you can't walk underwater w/o the Metal Cap, we know that if you superspeed through the doors you get a BRoD... Hmm. Maybe if you could go through the black hole backwards.
---
Canada is much hotter than Spain isn't.
$800,000 to go too. So close... ~LJ Bad89
From: Dom Dunc | Posted: 6/21/2005 4:09:51 PM | Message Detail
Major new glitch alert!!

Play as Invisible Mario!

We're talking completely invisible here, not just vanish-cap invisible.

First, a little background: Yesterday Tetsuo2019 posted a video on my site's forum, showing him controlling mario vhilst completely invisible.

Here's the video: http://www.vortiginous.com/domdunc/invisiblemario.MOV

Here's what he had to say about the glitch: "Yeh, im sure theres a much easier way, which im working on, but i had to use a very longwinded method. The principle is getting the water level to the very top (above the highest crystal) so that it floods the bottom section of the cannon, take the chuck-ya over to the cannon and jump with it into the cannon, hitting the side as you drop down, with luck (ive only ever done this once out of countless goes) the chuckya will grab you, drop into the cannon, as the bottom of the cannon is flooded it the chuckya does the invisible mario glitch"

From what he said, it seemed that trying over and over to get the glitch to work by jumping in the cannon was probably no going to be helpful, so I set about looking for a different way of performing the glitch, and today I found one.

Method: The glitch begins much like the chuckya glitch. Jump into Wet-Dry world with the water at mid-level, grab chcukya, take him to the edge of his platform, tap A to jump at the edge, land under him so he grabs you. (you all know the drill by now). Now go and raise the water to the highest crystal and lure chuckya into a corner. The crux of this glitch is that when chuckya grabs you in water, for a couple of seconds, while he's holding you, you can control an invisible Mario, leaving him holding a dummy. The idea is that when he grabs you, immediately dive down and grab him. Sounds easy right? Well it is, but it can be really tricky the first few times because you only have a few seconds, and you can't see yourself. Anyway, once you've grabbed him, you should see Mario floating above the water, holding chuckya, but you are actually controlling an invisible Mario and invisible Chuckya! Now, if you drop chuckya the glitch will end, so follow these instructions carefully. To get rid of the invisible chuckya, but leave Mario invisible, swim as far away as you can from the visible chuckya, so that the model is no longer in the game's memory (to be safe, go right to the other end of the level) now do anthing that would normally cause you to drop chuckya, such as grabbing on to a ledge. Now you're free! You are controlling a completey invisible Mario! Longjumping, belly-sliding or crawling with momentarily cause you to become visible again, but apart from that you stay invisible all the time, you can even use the warp and cannon! A small limitation however, if you get too close to where you left the visible chuckya, his model will again load into the game's memory and he'll die, thus ending your fun.

For a vid, check this out: http://www.vortiginous.com/domdunc/InvisiMarioLow.wmv

I included some nice soothing music for you to listen to while you try and reproduce this glitch in Tiny-Huge Island and Tall, Tall Mountain ;)

(apologies for the lack of sound and jerkyness in the middle, technical difficulties)

Have fun with this one, it's really nice. And thanks once again to Tetsuo2019 for first pointing out this glitch.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: peteyboo | Posted: 6/21/2005 5:51:43 PM | Message Detail
O_o *goes to get N64 and SM64*

I managed to find a trick that allows you to take Ukiki the monkey anywhere in Tall, Tall Mountain. Nothing major, but just letting you know that I haven't been completely inactive.

Ha! You're just figuring this out now?! We've known how to do this in the DS version for at least two months!

>_>
<_<
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Sweet! He's committing accounticide! Quick! Everyone mark his posts! ~ Mike OShay, talking about some n00b.
From: peteyboo | Posted: 6/21/2005 5:54:39 PM | Message Detail
Oh, and about the Invisible Mario:

You just figured out how to do this?! We've known how to do that in the DS version for months!

>_>
<_<

Just... not with Chuckya. "Great glitch" , I say to both of you. (whoever Tetsuo is...)
---
Sweet! He's committing accounticide! Quick! Everyone mark his posts! ~ Mike OShay, talking about some n00b.
From: Master Of Majora | Posted: 6/22/2005 5:23:34 PM | Message Detail
Invisible Mario? Great! Actually, I knew already that Mario becomes temporary invisible when caught by Chuckya in the water, I think I even mentioned it in the old days when we tried out the Infinite Coin Glitch of this level. But know, you have found out how to make it permanent. Great!

About making a new Infinite Coin Glitch FAQ... I wouldn't mind doing one myself. The only drawback is that my English is very bad, and the grammar would probably be catastrophic. I would actually suggest that Brightguy updates his old FAQ, the one with all the regular coins in the game. It feels very incomplete without the Infinite Coin Glitches.

If that takes to much time for you, I could write the glitches and submit them to your FAQ, reducing the work for you. What do you all think?

---
My current Super Metroid record, any % ––– 00:45
My current Lylat Wars (PAL) record ––– 2157 Total Hits
From: Dom Dunc | Posted: 6/22/2005 5:47:48 PM | Message Detail
I think that if you made a new infinite coin FAQ it would be excellent. Your spelling and grammar is better than most.

I believe that Brightguy has been planning an update to his site for a while now, whether that extends to his FAQ or not I don't know.

In other news, Tetsuo and Brightguy pulled of the invisible Mario in Tall, Tall Mountain and Tiny Huge Mountain respectively.

http://uk.geocities.com/secretgoku101/upload1.jpg
http://uk.geocities.com/secretgoku101/upload2.jpg
http://img187.echo.cx/my.php?image=thiinvisimario6mi.jpg
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: Blarrrg The 2nd | Posted: 6/22/2005 6:26:06 PM | Message Detail
I think that if you made a new infinite coin FAQ it would be excellent. Your spelling and grammar is better than most.


I believe you mean ARE better than most.
>_>
<_<
*cough*
I had to. Sorry.
From: Dom Dunc | Posted: 6/22/2005 7:09:18 PM | Message Detail
Can I have some ice out here for that burn?
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: Blarrrg The 2nd | Posted: 6/22/2005 8:22:33 PM | Message Detail
Sorry, I'm out... I handed it out for all the other people that I BURNINATED!
<<zing>>
>.>
<.<'
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erm my gramer is purfect thnk u very much besides even if it isnt u can still reed it an thats wut maters - AceofSpork
From: Brightguy | Posted: 6/22/2005 10:05:25 PM | Message Detail
It was funny to do the glitch in THI and then get on the koopa shell... it looked like the shell was moving around by itself. Also, I noticed that when I did the glitch, the rolling metal balls turned invisible as well for some reason.

Master Of Majora: You're right that my FAQ needs some updating now. If you want to write up some stuff about the glitches, go ahead. Any tips that you found helpful when doing the glitches repeatedly would be great.

Dom Dunc is right about my site update... these things always seem to get delayed. The good news is it's basically ready and I'll let you know when it's up.
From: Filimonas | Posted: 6/23/2005 7:16:28 AM | Message Detail
Dom Dunc is right about my site update... these things always seem to get delayed. The good news is it's basically ready and I'll let you know when it's up.
These are great news. I hope you will be able to upload more videos this times. Some things you can't just describe.
From: Master Of Majora | Posted: 6/23/2005 10:23:06 AM | Message Detail
I'm very busy this weekend, but I will probably be able to do it before Monday. But take look at the first posts of this topic. I wrote some strategies there, and the glitches is described there as well. They just need to be written to a guide.

I don't really understand the Moneybag Glitch yet. I'm very sure that much of it is random. What I'm trying to say is, I can't do the cloning AT WILL, but I can almost do the Piranha Glitch perfectly, for example. I would recommend that someone else do the Moneybag part.

---
My current Super Metroid record, any %:
00:45
From: ameba2 | Posted: 6/23/2005 7:28:01 PM | Message Detail
I did the Invisible Mario glitch in WDW and something weird happened. Whenever I jumped over a wooden platform in the water, Mario fell off from it. What happened? O_o
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http://www.angelfire.com/games5/sm64chile
From: ameba2 | Posted: 6/23/2005 7:28:55 PM | Message Detail
Sorry for the double post but I have a question: what happens if you grab a star or die while being invisible?
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http://www.angelfire.com/games5/sm64chile
From: peteyboo | Posted: 6/23/2005 8:10:31 PM | Message Detail
Watch the movie. It shows Mario getting a star.

And you know how you can go through small doors? (like in the MIPS glitch, only you aren't fused) You can do it with star doors too, but it's incredibly hard the first time.
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Sweet! He's committing accounticide! Quick! Everyone mark his posts! ~ Mike OShay, talking about some n00b.
From: smithkakarot | Posted: 6/24/2005 6:10:22 PM | Message Detail
It's been a while since I've posted here, huh? Yeah, I probably won't post again for a while...

---------------------------
"Welcome to Oblivion!"-Vegeta
From: Bullet Bill | Posted: 6/24/2005 11:03:29 PM | Message Detail
The Glitch Lord strikes again! What a fantastic glitch, Dom. Wouldn't you know that when someone discovered the "invisible Mario" when you are picked up in water, that Dom would come along and mess with it so you can stay invisible.

What I'm not clear about is why you need to bring Chuck to the corner first. Do you have to use the wall somehow?

Brightguy, when you did the trick in THI, I assume that after you get Chuck down to the beach you have to somehow drop him in such a way that he picks you up instead of exploding. How do you do that?

---
"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: Dom Dunc | Posted: 6/25/2005 4:47:37 AM | Message Detail
Taking chuckya to a corner just makes it easier to swim down and grab him when you're invisible, because you can use the walls to aim you towards chuckya, whereas if you're out in open water you have to turn around and grab him, which is pretty tough.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: tetsuo2019 | Posted: 6/25/2005 4:47:11 PM | Message Detail
Give me a little credit Bill, after all it was your Mario site that got me hunting for glitches in the first place :P

As for THI it's really easy to do, simply stand parallel to a ledge with the Chuck-Ya and jump as if you were going to grab on the ledge, Mario will throw the Chuck-Ya upwards when he hits the ledge, and then the Chuck-Ya will grab Mario on the way down, thus entering the water without Mario holding it, so you can perform the glitch, i have a video of it and all of its effects and the same for TTM which Dom has seen but i need a host, i can email them to you if you like.

Tetsuo2019
From: Dom Dunc | Posted: 6/25/2005 7:39:53 PM | Message Detail
I could host them for you, just email the other one to me and I'll put them up.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: tetsuo2019 | Posted: 6/26/2005 6:45:07 AM | Message Detail
Actually the THI one is under 10mb so I've hosted it on putfile and you can see it here:

http://www.putfile.com/media.php?n=THI9

notes on the vid: I've left out a couple of the obvious effects to save space, such as Mario re-appears when he gets too close to the chuck-ya and re-appears whenever he goes through a loading point.

If you could host the other vid Dom that would be fantastic, cheers!

Tetsuo2019
From: Dom Dunc | Posted: 6/26/2005 7:34:03 AM | Message Detail
OK, here's the Tall, Tall Mountain video.

http://www.vortiginous.com/domdunc/MarioTTM.wmv
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: wccanard | Posted: 6/26/2005 1:04:15 PM | Message Detail
Yay, I did the invisible Mario glitch! (in WDW)

Dull fact: in WDW you can lower the water, warp up to the cannon, and fire into the pipe all whilst invisible. When you cross the loading point you hear the sound of Chuckya dying and become visible again. At least, that's what happened when I did it.

Another fact: I spent a long time trying to get Chuckya into the pipe. Someone posted here words to the effect that sometimes, when doing the stutter-jump on the step, Chuckya randomly grabs mario (and then throws him, and then you have to start again---although Chuckya is stuck in some funny place right at the edge of the level, I could never manage to grab him again). What was happening with me was that Chuckya was *always* grabbing Mario. It took me a while to realise that this was because I was tapping the jump button, rather than pressing and holding it. If anyone is writing a FAQ they could stress this point.

William
From: peteyboo | Posted: 6/27/2005 1:01:44 AM | Message Detail
The Glitch Lord strikes again! What a fantastic glitch, Dom. Wouldn't you know that when someone discovered the "invisible Mario" when you are picked up in water, that Dom would come along and mess with it so you can stay invisible.

Okay... if Dom Dunc is the Glitch Lord, what does that make me?! The pathetic Glitch SERVANT?!?!?

*cries in corner*
---
Sweet! He's committing accounticide! Quick! Everyone mark his posts! ~ Mike OShay, talking about some n00b.
From: YoshiRider2006 | Posted: 6/27/2005 2:23:23 PM | Message Detail
Where can we find the glitches you came up with, peteyboo? Not trying to be rude or anything.
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If the world didn't suck, then wouldn't we all blow away?
From: YoshiRider2006 | Posted: 6/27/2005 5:21:51 PM | Message Detail
[This message was deleted at the request of the original poster]
From: wccanard | Posted: 6/27/2005 6:46:50 PM | Message Detail
I just tried the "Secret of the Cubbyhole" glitch on Bullet Bill's site (in WDW, there's a block which can only apparently be pushed further into the scenery, but you can use a chuckya to get behind the block and then push it out). The second time I did it, I noticed that the heave-ho had somehow sunk under the surface of the level it was supposed to be on. It couldn't get me, and just sat there under the floor with its key rotating (the key was the only part of the heave-ho I could see). Does that make me the glitch n00b?

William
From: qqwref | Posted: 6/28/2005 12:37:17 PM | Message Detail
Honestly, I'd rather someone find a way to get through the 30-star door without MIPS, but... whatever.
---
Why is it that when you think of a good sig you forget to put it down, and when you go to change your sig you can't think of a good one?
From: wccanard | Posted: 6/28/2005 6:47:18 PM | Message Detail
Say you get chuckya into the pipe and after a while he turns into a heave-ho. Am I right in thinking that you can't get the heave-ho back out of the pipe into uptown? (he's too heavy to be able to jump out of the pipe with, even at the highest level)
From: wccanard | Posted: 6/28/2005 6:59:57 PM | Message Detail
The guys who reverse engineered bits of the cartridge over at

http://board.acmlm.org/thread.php?id=12971&page=6

are doing well. Check out

http://pages.infinit.net/voxel/Castle64.html

(instructions:

shift = Forward
ctrl = Backward
alt = hold to fly faster

Click and drag mouse on the scene to rotate the camera and flying direction.

Click the little green house to reset the camera position and rotation.

)
From: tetsuo2019 | Posted: 6/29/2005 5:40:53 AM | Message Detail
You can get any object back into the main world using the a combination of the dry-pipe glitch and the chuck-ya glitch. Heres a video of me with two chuck-ya's in the main world

http://www.vortiginous.com/domdunc/twochuckyas.MOV

however the heave-ho dissapears when you release it, i've catalouged everything the stays visible using this glitch, check out this thread at systemcrash.tk

http://domdunc.proboards21.com/index.cgi?board=glitchsubmit&action=display&thread=1117747106
From: Brightguy | Posted: 6/30/2005 5:35:47 AM | Message Detail
I don't really understand the Moneybag Glitch yet. I'm very sure that much of it is random.
Did you have any method at all to doing it? How long did it take you?

The second time I did it, I noticed that the heave-ho had somehow sunk under the surface of the level it was supposed to be on.
You can do this by setting the water high, and then hitting a low crystal and then quickly swimming over to the heave-ho. I also noticed this after playing around with Chuckya in the level back in Secrets III.

Say you get chuckya into the pipe and after a while he turns into a heave-ho. Am I right in thinking that you can't get the heave-ho back out of the pipe into uptown?
You can't jump back over the pipe when you're carrying something. To bring something out of the pipe you would have to get the water level in the town low enough so that you could warp to the top of the water (and out of the pipe) when passing the loading point. (Like tetsuo2019 did.)

The guys who reverse engineered bits of the cartridge...
Interesting... they've found and decoded the polygon coordinates / textures. This means some kind of a level editor may be possible.
From: Dom Dunc | Posted: 6/30/2005 11:20:08 AM | Message Detail
Possibly, but not for a while. There's some great screenshots in that thread where they replaced all the textures in Bob-Om's Battlefield with those from Lethal Lava Land. I though it was a new level until I looked closely. I really want to play it.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: qqwref | Posted: 7/1/2005 9:54:14 AM | Message Detail
That would be fun.

I have some weird screenshots myself, though none of them were through hacking. There's a setting somewhere in the emulator that makes the *near* polygons fade out, so I moonjumped up the corner of BOB and got a nice snap of the entire course.
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Why is it that when you think of a good sig you forget to put it down, and when you go to change your sig you can't think of a good one?
From: Bullet Bill | Posted: 7/2/2005 3:23:18 AM | Message Detail
Dom Dunc: Taking chuckya to a corner just makes it easier to swim down and grab him when you're invisible, because you can use the walls to aim you towards chuckya, whereas if you're out in open water you have to turn around and grab him, which is pretty tough.

A wall can't automatically turn Mario around, can it? I'm not sure I quite understand. If you swim into a wall, you still have to turn around yourself to swim the other way.

Anyway, here's what I've been thinking. When Chuck grabs Mario, the invisible (real) Mario remains where he was at the moment of being grabbed. Correct? So if you dive under and face Chuck-Ya just before he grabs you, you will still be in that position (underwater, facing Chuck) when you turn invisible. So all you should have to do is simply wait for Chuck to turn his back to you, then hit B. And voila! You got him.

This would be simpler yet then what was described previously. Though maybe it wasn't obvious at first because he's invisible, correct? Let us see if practicing the glitch with this in mind makes it easier.

---
"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: tetsuo2019 | Posted: 7/2/2005 6:48:36 AM | Message Detail
In theory yes, but A LOT easier said than done! The thing that makes it easier having chuck-ya in the corner is also the camera angle. With the angle you get in the corner that is all you have to do, swim down and grab, but anywhere else you have to swim out a bit before you can turn round, then dive down, usually by this time mario is solid again, that's what makes it harder. This is the method you have to use in TTM and THI which makes the glitch a lot harder to perform in these levels. Perform the glitch in every level and you'll see what i mean, i took me quite a few attempts (20 at least) to perform the glitch in THI because you can't get chuck-ya in a corner
From: Dom Dunc | Posted: 7/2/2005 8:25:19 AM | Message Detail
Also, when chuckya grabs you underwater, the invisible Mario appears at the surface of the water, he doesn't stay exactly where he was grabbed. Having a wall to guide you into chuckya definitely does help.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: Bullet Bill | Posted: 7/3/2005 3:46:42 AM | Message Detail
Before Chuck grabs you, do you want to stand with your back to the wall so you're between it and Chuck-Ya? Or do you want to face the wall and get Chuck-Ya between you and it?

---
"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: wccanard | Posted: 7/3/2005 3:58:55 AM | Message Detail
Bill: my experience with the invisibility glitch was this. If Chuckya is just around the middle of the platform, then when he picks you up you are instantly invisible on the surface and not 100% sure exactly which way you are facing and you have to dive down and use the joystick to attempt to turn you around and get behind Chuck and you have very little time in which to do it. I failed a lot at doing this. *But* if Chuck is right by a wall and you are right by the wall, and right next to him, then when he picks you up you can just dive down and use the joystick to swim towards the wall knowing that you are not going way out of position, and when you think you're looking the right way you can mash the buttons a bit to make sure you are below the water surface and trying to pick him up, and the fact that there is a wall there is just a great help because it's helping you not to go out of position. Maybe other people are doing things more intelligently but for me it was as simple as this.

Think of it this way. You can't see Mario very well but are trying to get right behind Chuckya to pick him up. If he's in the middle of the platform then you need precision swimming. If he's standing next to a wall and looking "along" the wall (and remember he's turning so periodically will be looking in the right direction) then all you have to do is to crash into the wall, crash into the back of chuck, and make sure you're low enough.
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