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==Secrets of SM64, Part 4==
From: Dom Dunc | Posted: 2/5/2005 5:53:50 PM | Message Detail
I hope no-one minds if I post the next part of this topic, since the last one was killed off pretty quickly by a pair of major discoveries on the last page.

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Firstly, to catch up on the story so far:

You can find the original Secrets topic archived here:

http://www.geocities.com/sm64home/secrets0.html

The topic about beating the game with 50 stars here:

http://www.geocities.com/sm64home/page0.html

And the topic about beating the game with 16 stars here:

http://www.geocities.com/sm64home/16stars.html

All hosting by Brightguy. (http://www.geocities.com/sm64home/)

Collections of glitch descriptions can be found at David Wonn's website:

http://kontek.net/davidwonn/

Bullet Bill's website:

http://billygard.home.comcast.net/mario/index.htm

And at my website:

http://www.systemcrash.tk (if that address doesn't work, try http://www.angelfire.com/pro/glitches/index.htm)

Videos of the most asked about glitches can be found here:

http://kontek.net/davidwonn/images/castle0stars.mpg
Reaching the castle roof with 0 stars, hosted by David Wonn.

http://members.shaw.ca/cubr/mario64.mpeg
Beating the endless stairs, by Gera2000

http://server1.vortiginous.com/domdunc/16stars.wmv
Beating the game with 16 stars, by me.

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Brightguy has also archived many interesting glitch-related topics here:

http://www.geocities.com/sm64home/archive.html

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Recent discoveries include:

Infinite coins in Tiny-Huge Island, discovered by 'Master of Majora'

And the Chuckya Glitch, discovered by Me and Brightguy.

If anyone would like to repost the descriptions to these glitches, which would make discussion easier, feel free.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: PabloX rulz | Posted: 2/5/2005 6:13:21 PM | Message Detail
We've finally reached the 4th edition of the Secrets topic! Ok, here's the endless coin glitch in THI.

The Endless Piranha Plant Coin Glitch. (By Master of Majora)

How to do it: Go to the Tiny Island of Tiny-Huge Island. Select any star. Go to the Piranha Plant and jump into the pipe to get to the five Giant Piranha Plants, where you get the first star in this level. Now, follow these steps.

1. Walk up to any of the five plants and let it see you, but avoid itīs fire. Now, as you know, you can punch a plant to kill it no matter how big or small it is. So, the trick is to punch the plant when it is as small as possible. It must be done when the plant is shrinking, not growing. You must punch the plant EXACTLY when it is so small that it is not visible. If you punch to early, you will kill it, and if you punch to late you will miss it because it is already underground. If you are to late, the plant will grow up again and give you a new chance.

2. You know that you hit it at the right time when you "feel" that you hit it, but canīt see it. At this point, the plant will grow up again, but make the "shrinking" sound that it normally does when it dies. Now you can do either one of two things: Simply punch it and it will disappear, leaving the two coins, or let it shrink again into the ground, which will make it disappear as well, leaving the two coins. The plant is gone and have left the regular two coins, but it is not really "dead".

3. Repeat with the other four plants. If you killed at least one plant with the trick mentioned above, the star should not appear. The more plants you killed this way, the better. Itīs also important that you know exactly which ones of the five plants you have killed using my method.

4. Jump into the pipe and back again. The five plants should be respawned. If you failed killing any plant with my method, kill those quickly as usual. They wonīt give any coins. But the ones you killed with my method, will! You will get two extra coins for every plant you killed this way!

5. But itīs not over. To continue to gain coins, repeat my method, jump into the pipe and back, repeat... You will get two coins for every plant killed by punching them exactly when they disappear. Just remember that it must be done with the same plants, because the ones you killed the regular way wonīt give any more coins.

6. When all five plants finally dies by punching them as usual, the star will appear. If you want to begin the process again, you must exit the level. Then you can do it again with five, fresh, coin-holding plants.

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It's just wrong when you ask your uncle if you can touch his "psi-balls" ~ Vashu The Stampedo, Paranormal board
From: PabloX rulz | Posted: 2/5/2005 6:18:23 PM | Message Detail
And the infinite coins (theorically) in WDW.

The Chuckya Glitch (By Dom Dunc and Brightguy)

A video to go along with this tutorial can be found here:
http://www.vortiginous.com/domdunc/chuckyaglitch.wmv

Tutorial:

Step 1, Get Chuckya off his platform) This is probably the most difficult part of the glitch to pull off consistently. Jump into Wet-Dry world at any height, make sure the water is at a level at which you can get onto the curved concrete ramp, but make sure the ramp is not fully submerged. Make your way to Chuckya. Grab him. You?ll notice that Mario has trouble walking with him, we?ll soon fix that. Walk to the edge of Chuckya?s platform so that Mario automatically throws him off the edge, now immediately tap A to perform a small jump and hold forward. The idea is to pass UNDER Chuckya, as he?s falling to the platform below, and land just in front of him, so he grabs you just before he lands.

Step 2, Make Chuckya light) OK, leave Chuckya roaming around on the platform he?s now on (he?ll try and walk through the wall, just leave him there) and make your way to the highest crystal and hit it. Chuckya should now be submerged. Swim over to him and grab him. Now take him to the ramp where the highest crystal is and walk up it with Chuckya in hand. You should now notice that Mario can move much faster and even jump while holding Chuckya!

Ground rules for handling light Cuckya) Do not press B, you?ll throw him and you?ll have to start again from scratch. Do not jump while walking on a slope, this caught me out once, don?t let it happen to you. Do not let Mario catch onto the edge of anything. Do not let Mario bang his head or hit a wall so he makes the ?Oof? sound.

Step 3, In to the pipe we go!) This very neat step is fairly simple to pull off once you get the technique down, but it was an absolute nightmare figuring out for the first time. We are going to utilize a well-known and universally hated (until now) programming flaw in SM64?s physics. The Stutter. You?ve all seen it, you land on a platform, just on the edge, and Mario stutters along it for a few seconds before falling into oblivion. To use this to your advantage, while still holding chuckya jump up onto the first step at the end of the platform you?re on. Face Mario away from the pipe into town, his line of sight should be parallel to the grey wall. Now turn Mario slightly to his right (this is important). He should now be facing away from the pipe and slightly towards the grey wall. Shift the camera to Mario?s left, for the sake of easy directions. Now jump straight up and hold UP to land on the grey slope. Mario should land on his stomach (also important) and stutter one or two times. Immediately hold UP + RIGHT (very important). While you are holding up + right Mario will stutter along the edge of the slope towards the pipe, as soon as you are over the fence let go of the stick and you?ll immediately drop off the slope into the pipe. CONGRATULATIONS! GLITCH COMPLETE!

Step 4, the fun stuff) Now swim down through the pipe. About halfway through there is an invisible loading point. Swim back and forth through this point and you?ll notice that Chuckya disappears and other objects from the level appear in his place. Some are useful some just look weird.

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It's just wrong when you ask your uncle if you can touch his "psi-balls" ~ Vashu The Stampedo, Paranormal board
From: Dom Dunc | Posted: 2/5/2005 6:34:55 PM | Message Detail
Thanks PabloX.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: Master Of Majora | Posted: 2/5/2005 6:38:15 PM | Message Detail
Just a correction in the infinite coin glitch in Tiny-Huge Island:

In point #2, I wrote that you can either punch the plant when it grows with the "shrinksound", or let it shrink. This is WRONG. You must PUNCH the plant. My mistake.

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My Favorite Game Ever: The Legend Of Zelda: Majoraīs Mask
From: Master Of Majora | Posted: 2/5/2005 7:04:15 PM | Message Detail
Hereīs a few questions and answers and other things I noticed when doing the Chuckya Glitch in Wet-Dry World.

I had some question when I tried the glitch, but managed to find the answers to them. Here goes:

1. "To do the Chuckya glitch, you said that the water canīt be so high that the lower part of the slope is under water. But still, it is required to have the highest water level to get out of the town pipe. How did you do that? How can you throw down Chuckya when the platform under is under water?"

Answer: When you get back from town, the water level is reset to the level you had when you entered Wet-Dry World. So to do the glitch several times in a row without exiting Wet-Dry World, just jump into the painting as high as you can. Then go and lower the water, the crystal just behind you when you start the level is the best. (The one that is on top of the big gray "rock" behind you, with 5 coins on.) Then do the first step with Chuckya, rise the water to the highest, and get Chuckya into the pipe.

2. The random item that Chuckya becomes, does it changes if I swim back and forth through the loading zone?

Answer: Yes, but it wonīt change until you have done it a number of times. First, when you load the town, it will still be a Chuckya. Swim back to the first part of the level and Chuckya will disappear, Mario will be holding "nothing". Heīs holding something, but you canīt see it, and pressing be will not do anything, except releasing the thing he doesnīt hold. So keep swimming through the loading zone a few times. Eventually, it will become an item. The item transform to something else everytime you pass the loading zone.

3. But why doesnīt it becomes a coin?

Answer: It does, but you canīt really see it. You know that you hold a coin if you see an extra shadow under you that is smaller than Marioīs shadow. The reason you donīt see the coin is because itīs 2D, and doesnīt spin. You can see the coin in the right angle, watching Mario from the front, (but itīs almost impossible to get this angle), it will either be yellow or red. In any case, press B to get the coin. Swim back to the beginning of the level and do the process again. If you entered the level with a high jump, you can easily reach the beginning again.

Tip when trying to enter the pipe with Chuckya: Use the close Lakitu angle. Have it behind Mario, not the side of him, when he faces away from the pipe entrance. When you jump, press UP, then switch to UP + RIGHT and HOLD IT when you are up. At this point, quickly press C LEFT to get an angle that guarantee that you will reach the pipe entrance.

Other funny notice: When Chuckya grabs you in the water, Mario is actually "cloned". The one you control is invisible, but does still swim around in the water, (you can see it on the water surface) while his clone is held and thrown by Chuckya. When Chuckya throws the clone, the Mario in the water that you control becomes visible again. Cool?

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My Favorite Game Ever: The Legend Of Zelda: Majoraīs Mask
From: Master Of Majora | Posted: 2/5/2005 7:09:56 PM | Message Detail
[This message was deleted at the request of the original poster]
From: Master Of Majora | Posted: 2/5/2005 7:16:52 PM | Message Detail
New High Score:

1. 146
2. 141
3. 104
4. 154
5. 151
6. 139
7. 133
8. 136
9. 106
10. 127 + X = 255
11. 152 + Y = 255
12. 137
13. 191 + Z = 255
14. 128
15. 146
Total: 2386

X = 128 with the Clone Moneybag Glitch
Y = 103 with the Chuckya Transform Glitch
Z = 64 with the Piranha Plant Glitch

We can forget the 2401 thing now.

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My Favorite Game Ever: The Legend Of Zelda: Majoraīs Mask
From: Master Of Majora | Posted: 2/5/2005 7:18:51 PM | Message Detail
Iīve managed to do this glitch quite well, my record right now in Wet-Dry World is 206 coins. I failed to do the first step with Chuckya after a few times, and decided to get all the other coins in the level to at least get a new personal high score, ending with 206 coins.

I canīt play anymore for a while now, so someone will probably reach 2386 coins before me. Has anyone gotten 255 coins in Tiny-Huge Island yet?

Congratulations to all the Glitch Researchers and Coin Masters here. You have all done a great job. You all have my full respect.

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My Favorite Game Ever: The Legend Of Zelda: Majoraīs Mask
From: Dom Dunc | Posted: 2/5/2005 9:32:32 PM | Message Detail
Master of Majora, to easily see what Mario is holding I simply switch the camera to stop mode and spin Mario round so I can see the front of him.

I don't think anyone has collected all 255 coins in Tiny-Huge Island yet, (as well as all the coins in all the other courses, plus the 255 in Snowman's land) AND 206 in Wet-Dry World. Meaning that you are the current world record holder, and by quite a margin.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: Master Of Majora | Posted: 2/5/2005 9:40:03 PM | Message Detail
What an honor.

I will stop playing now for a while anyway, so you guys will probably beat me soon. Keep up the good work!

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My Favorite Game Ever: The Legend Of Zelda: Majoraīs Mask
From: DarkPhoenix84 | Posted: 2/5/2005 9:44:52 PM | Message Detail
Here are my thoughts on a possible new glitch:

What Brightguy and Dom Donc have done is extroadinary. They have located a loading point for which the game gets screwed up. From this, I am thinking about even MORE COINS!!!

heres what i think:

When Brightguy and Dom DUnc brought that chuckya through the loading point it transformed. My thought is this: IS it possible to Bring and hold a DIFFERENT item throuhg a loading point casuing it to change?

This would designate a few things.

(1) - We would not need a specific level with a chuckya IE: not only Tall Tall Mount. or Rainbow Ride.

(2) - We ciould possibly do it with a box, though not confirmed yet.

(3) - Maybe we could even use other enemies (like bombs) that we can hold.

CONCLUSION: I am going on a rampage with tthis, experimenting with those boxes, and other enemies you can hold, and SEARCHING THE ENTIRE GAME for thos eloading points.

YOU guys should too, and post ANY findings.

This is, as usual, DarkPhoenix reporting from SM64, the best game of All-Time!
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If I'm not back in 5 minutes, just wait longer. JETS ALL THE WAY!!!
From: Master Of Majora | Posted: 2/5/2005 10:09:50 PM | Message Detail
Actually, Dark Phoenix, I made a topic about this before. I have already searched through the game. Itīs titled: "Liftable Objects + Loading Zones = Infinite Coins?"

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My Favorite Game Ever: The Legend Of Zelda: Majoraīs Mask
From: DarkPhoenix84 | Posted: 2/5/2005 11:01:08 PM | Message Detail
sorry you posted that though after i did though, so im not that of a bad person!
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If I'm not back in 5 minutes, just wait longer. JETS ALL THE WAY!!!
From: DarkPhoenix84 | Posted: 2/5/2005 11:03:03 PM | Message Detail
Also, in your post, you stated Dire Dire docks. Where is that shell, and I will try to glitch with it.
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If I'm not back in 5 minutes, just wait longer. JETS ALL THE WAY!!!
From: qqwref | Posted: 2/5/2005 11:36:33 PM | Message Detail
I asked this question in the last topic, but it seems to have overflowed on me. So I'll ask it again:

Once I've done the Chuckya glitch, how do I wallkick (or whatever) out of the cage thing and back to the level?
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Error 0: Error 47: Cannot retrieve error_name request
From: AlexPenev | Posted: 2/6/2005 12:22:35 AM | Message Detail
I think you need to do this thing:
http://server1.vortiginous.com/domdunc/DryPipe.wmv

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http://alexpenev.000k2.com
From: DarkPhoenix84 | Posted: 2/6/2005 12:36:15 AM | Message Detail
[This message was deleted at the request of the original poster]
From: AlexPenev | Posted: 2/6/2005 12:49:01 AM | Message Detail
> I think you need to do this thing:
> http://server1.vortiginous.com/domdunc/DryPipe.wmv


Actually, forget that. Just hit the top crystal in town to raise the water, and swim your way out of the pipe. I suggest you enter the painting at its highest point in the first place, so when you get back out of downtown, the water will be max and you can jump out of the cage easily (rather than doing 50 wall kicks).

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http://alexpenev.000k2.com
From: AlexPenev | Posted: 2/6/2005 12:50:05 AM | Message Detail
Maybe you can stop the shell from disappearing using a gameshark. Otherwise, it sounds impossible.

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http://alexpenev.000k2.com
From: DarkPhoenix84 | Posted: 2/6/2005 12:50:38 AM | Message Detail
Ok. I got an idea that I am pursuing currently.

Master of Majora mentioned the shells in Dire Dire Docks and in Jolly Roger Bay. They are so far the only things we know which can grab.

Coincidentally, both have loading points, that are invisible.

Dire Dire Docks - path to sub room

Jolly Roger Bay - path to cavern with the chests

The problem is, we cant get the shells to last long enough to go throuhg the loading points.

IS there a way to speed up the swimming of the swimming with the shell, or slow down the limit of time or eliminate it completely.

Regardless, if we use this method, we can posiibly load more coins in this way for each level, bringing our grand total, if we get 255 in both, to 2686.

Once we get the shell, or another item for that matter, thorugh the loading point, we wont have to worry about time, becasue the item will be different.

This means that we somehow just have to get that pesky shell to the loading point in just enough time for it to wwork.

I will experiment with this now, and any other ideas, POST EM!!!!

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If I'm not back in 5 minutes, just wait longer. JETS ALL THE WAY!!!
From: Bullet Bill | Posted: 2/6/2005 1:03:27 AM | Message Detail
I'm back. Wow, that was fast, we are switched over already. What a thunderous ending to the last chapter. Dom Dunc strikes again.

I'm still behind in the game, until I manage to do the Chuck-Ya glitch in Wet-Dry World
________

Someone here has used Chuck-Ya to get behind that box you push into the hole to get a "secret". Did you push through the box itself, or through the wall beside it?
________

Master Of Majora: ...First, when you load the town, it will still be a Chuckya.

Well then, you CAN take Chuck-Ya into town with you. What's to keep you from bringing him to the lower crystal in town, draining the water, then going to the cage and using him to push through it for a cc-less star? That was someone's original intent here, but he said you couldn't bring Chuck-Ya here.

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"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: DarkPhoenix84 | Posted: 2/6/2005 1:51:53 AM | Message Detail
My last post on this topic discussed more options with the loading points. I'll Make it easier to read here.

Bottom Line: So the three loading points with items to carry in question are:

-Dire Dire Docks: the path between the two areas carrying a shell.

-Jolly Roger Bay: the path to the cavern, again, carrying a shell.

-Shifty Snad Land: Possibly the pyramid, or in the pyramid with a box?(need more experimenting)

My ideas now: If the new discovered loading points dont work(i am going to experiment more in the pyramid in sand land now) , what about cloning enemies again? It worked before, just pick the right enemy and.....poof! 255. Post any finding immediately!

Currently I am trying to collect all the coins in the game. I got lazy, and am only finished with courses 1-5, and 9. I havent even touched the others really. With my run though though, I might come across something useful. Ill keep you posted.


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If I'm not back in 5 minutes, just wait longer. JETS ALL THE WAY!!!
From: Brightguy | Posted: 2/6/2005 6:20:50 AM | Message Detail
Someone here has used Chuck-Ya to get behind that box you push into the hole to get a "secret". Did you push through the box itself, or through the wall beside it?

You push through the box itself, so you end up inside of it. You can't push through the wall beside it, the game treats it as a world boundary wall, I think.

Well then, you CAN take Chuck-Ya into town with you. What's to keep you from bringing him to the lower crystal in town, draining the water, then going to the cage and using him to push through it for a cc-less star? That was someone's original intent here, but he said you couldn't bring Chuck-Ya here.

It looks like you are still carrying Chuckya, but you can't use items from the main area in the town and vice versa. He disappears when you throw him.

-Jolly Roger Bay: the path to the cavern, again, carrying a shell.

There isn't a loading zone in JRB. From the very beginning of the level, look through the wall behind you and you can see the cavern. I think the only areas that load in two different pieces are DDD, WDW, and the SSL pyramid. In HMC or BBH, if you stand next to the doors, you can see the next area before you enter it.

Master Of Majora: You both of the Chuckya tricks perfectly 27 times in a row? Wow... not even a small mistake?

Also, when I did it, I had the water low, so that I could quickly come back to the surface. But if you're going for 255 coins, it would probably be better to have the water high, but then it will take longer to swim to the loading point...

Also, thanks Dom for posting my archive link. I just put up the third topic now.
From: Master Of Majora | Posted: 2/6/2005 12:35:32 PM | Message Detail
Actually, I did it more than 27 times, since I also took yellow coins. My record right now is 210.

I have more problems with it now, somehow. I canīt do it as good as yesterday. I did it almost flawlessly yesterday, after I learned how it worked. Now it took me six hours and many retries to reach 210. I canīt see why 255 would be impossible, except the skill and patience you need.

Anyway, I feel ill. I feel tired.

I will go and vomit. I will go to bed. In that order.

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My Favorite Game Ever: The Legend Of Zelda: Majoraīs Mask
From: Master Of Majora | Posted: 2/6/2005 12:39:22 PM | Message Detail
Three things: If you want infinite coins, you must have the highest waterlevel when you jump into the painting, if you donīt know a way of getting out of the pipe otherwise. (I donīt.)

The koopashell in Dire, Dire Docks is in the second part of the level, where the jet-stream is. Swim to the corner where there should be three seashells, one containing the koopashell.

Dark Phoenix: All credits to you, I just created the topic to give us an overview of the levels.

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My Favorite Game Ever: The Legend Of Zelda: Majoraīs Mask
From: CHOCLAIR5 | Posted: 2/6/2005 12:47:20 PM | Message Detail
Did anyone archive the last topic?
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Hillary Duff's bulbasaurs make my pikachu squirtle - Just Jeff
From: qqwref | Posted: 2/6/2005 2:07:23 PM | Message Detail
I just saved the HTML. If you want me to uload it to my site or something I can do that.
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Error 0: Error 47: Cannot retrieve error_name request
From: DarkPhoenix84 | Posted: 2/6/2005 2:42:56 PM | Message Detail
Master of Majora: I give you all the credit DarkPhoenix

to master of majora: i didnt mean to steal credit, just i thought you were mocking me. It dont matter anyaway, but hey, GREAT MINDS THINK ALIKE!

Regardless:

If those shells wont work in dire dire docks and in jolly roger bay, then I cant see us using this loading point glitch for anything else in the game.

Well just have to find a new enemy to clone.....

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If I'm not back in 5 minutes, just wait longer. JETS ALL THE WAY!!!
From: Dom Dunc | Posted: 2/6/2005 4:41:16 PM | Message Detail
CHOCLAIR5: Brightguy has already archived the third secrets topic here:

http://www.geocities.com/sm64home/archive.html
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: Master Of Majora | Posted: 2/6/2005 4:58:23 PM | Message Detail
Like Dark Phoenix says, I donīt think we can play anymore with the Loading Zone Glitch. We have to find something else, if there is anything.

Dark Phoenix: Couldnīt say it better myself. Keep up the good work.

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My Favorite Game Ever: The Legend Of Zelda: Majoraīs Mask
From: Master Of Majora | Posted: 2/6/2005 5:04:56 PM | Message Detail
Anyway, I wonīt be able to play the game for the next two days, since I wonīt have the Nintendo 64 available. But then, I will put the last hours needed to get 255 coins in Wet-Dry World. At that point I will have 2386 coins in the same file. I realize that I lack proof, so I will get the necessary equipment to photograph it and send it to you guys when Iīm finished.

By the way, I succeded for the first time to get on top of the castle without 120 stars... Whatīs the point, anyway??? Three useless lives! No velociraptor!

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My Favorite Game Ever: The Legend Of Zelda: Majoraīs Mask
From: Bullet Bill | Posted: 2/6/2005 5:41:20 PM | Message Detail
I finally did the Chuck-Ya jump in Wet-Dry World after innumerable tries.

It's like this: When doing that little jump after releasing Chuck-Ya, I would jump too high and Chuck-Ya landed before I did. I also noticed that in Dom's video Mario does a "Woo-Hoo" jump. Mine was a "Wah". The video doesn't show what the player is doing so I don't know the exact timing of the A button with respect to the throwing of Chuck-Ya.

So I just pumped A furiously as I walked toward the edge, so that I would jump at the earliest possible moment. He finally went "Who-Hoo", and that's when I finally got it to work. I was so nervous about my success that I got all clumsy, and Chuck-Ya kept picking me up and throwing me, and I was afraid I would eventually get burned and lose all my health.

When I finally picked him up, I went to the wall nearby and fell through it to pipe below. This is the glitch I was mainly aiming for.

When you get there this way, you are at the far end of the pipe, but the downtown is not loaded. So you can see the upper-area graphics through the end of the pipe.

Another thing I verified is that if you swim back through the pipe from here, it returns to the normal upper area. No "black pipe of death" here. Sorry folks. ^~^

This means that unlike warp doors, the pipe has "directional" loading point. It doesn't just switch areas no matter which way you go through. It loads based on which way you go.

So now we have to figure out how to do the opposite glitch - getting to the "upper" end of the pipe while the downtown remains loaded. If you do that you should see the pipe turn up and come to a dark end, like the fake stairs.

I have to perfect the Chuck-Ya jump before I begin messing with the "carry funny things in the pipe" glitch.

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"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: Brightguy | Posted: 2/6/2005 6:13:05 PM | Message Detail
If you want infinite coins, you must have the highest waterlevel when you jump into the painting, if you donīt know a way of getting out of the pipe otherwise. (I donīt.)

You can wall-kick out of the pipe if the water is at its very lowest, but it's kind of tricky.

Good luck with getting 255 coins in Wet-Dry World. If I can ever pull off the trick perfectly every time I may give it a try. But I'm worried that I'll make a stupid mistake like I seem to do when trying things like this. (Like missing Chuckya after 50 times or something...)
From: DarkPhoenix84 | Posted: 2/6/2005 10:46:34 PM | Message Detail
Attention All: I have come to the conclusion that there is absolutely NO HOPE of, without GS, doing a different loading point glitch.

Beleive me, I went throuhg every which way in ALL COURSES to try and figure it out.

But still, feel free to prove me wrong.

This means that:

To achieve more coins we will have to go back with enemy "cloning" again.

-With the pirahnna plant glitch, we tricked the game into thinking the priahnna plant was alive, when it was dead, therefore yielding a yellow coin whenever we killed it.

-With the money bag glitch, we screwed the game up somehow into thinking there was another moneybag enemy where the coin that was left behind was.

-With the chuckya glitch, we abused a loading point.

These are the three methods we have now, and notice that they are all different for getting 255 in their respective levels

Now either:

-We try and duplicate one of these methods for a different course

-We come up with a new method of getting 255, or maybe just 15, if the game allows.

-There is possibly more "secret coins" in the game.

>>>My Opinion<<<

Because to get 255 in three levels, we had to create three completely different glitches, I think that we will need to create a new glitch. I dont believe that we can use any of these methods more than once for a different course.

So.....Experiment. Do what you did to find the glitches we now have.

I myself am experimenting with cannons....
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If I'm not back in 5 minutes, just wait longer. JETS ALL THE WAY!!!
From: Storm101 | Posted: 2/6/2005 11:04:05 PM | Message Detail
[This message was deleted at the request of the original poster]
From: Bullet Bill | Posted: 2/6/2005 11:53:33 PM | Message Detail
The black room of death has multiple discoverers, including me.
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I remember when I said I had a guess about Dom's glitch, that it had something to do with glitchy slopes. Sure enough, that's exactly what it was.
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qqwref: to return to the upper area from the pipe, you have to enter the course with maximum jump height. Then the upper area water will always return to that level when coming from town. That is, less you are good at wide wall-kicks.
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Don't forget MIPS and a door. Isn't that a Liftable Object + Loading Zone? I would think a door qualifies, although it loads the second room before unloading the first one, rather than simultaneously as the other kind does. Maybe someone should try bringing MIPS back and forth through the same door a few times, and see if he changes into something else.
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In Dom's WDW Video, Mario's mystery words sound like they have an extra syllable. I heard "Let's take it all." But my version still sounds like "Let's take all."
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When doing Dom's bypass-loading-zone glitch, you don't have to make Chuck-Ya light to do this. He can push you through the wall while heavy.
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I can't get inside that brown platform in WDW. What exact spot am I supposed to hit to get there? (Did you know - the bottom of the platform is totally black. It has its textured side facing in!)
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Well, I managed to do the Chuck-Ya jump several times today. I just jiggle the A button really fast (like in the speed jump) as Mario nears the edge, so that he will jump at the earliest possible time. This seems to assure that a "Woo-Hoo" jump will occur. Dom, do you use multiple A presses, or do you just hit it once at some exact moment?

Picking up Chuck underwater is tricky, because he stands almost under Mario, and it's hard to dive down behind him, as I end up more above him and he is able to get me instead.

Chuck-Ya holds Mario for too short a time for me to have actually seen the cloned mario effect. But my take on it is that whenever Chuck picks up Mario, the Mario you see being held is the clone, while the real Mario is immobilized and made invisible. It could be that the immobilization code falters in a water environment because it wasn't meant to work with Mario's swimming mode.
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"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: The Great Onion Kid | Posted: 2/7/2005 9:44:35 AM | Message Detail
I don't have experience with glitches that much, but would it be possible to use the "beat the endless stairs glitch" to get through the door that you unlock after beating the second bowser? You would obviously have to start the longjump on level ground, and then, as soon as getting to the stairs, do the glitch, but would it be possible?
If so, that would mean beating the game with 0 stars.
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Do crucifixes affect Jewish vampires?
People who ripped off my sigs: 11 and counting
From: Master Of Majora | Posted: 2/7/2005 11:46:48 AM | Message Detail
Is there any enemy in the game that works similar to the Piranha Plants? You know, punch them, they shrink and die?

Well, maybe those snowmen... (Or Mr. Blizzard that some call them.) They shrink and die the similar way of the plants... But there doesnīt seem to be any way to kill them except running around...

Mr. I may work the same way.

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My Favorite Game Ever: The Legend Of Zelda: Majoraīs Mask
From: Dom Dunc | Posted: 2/7/2005 12:47:31 PM | Message Detail
Storm: As Bill said, many people have found the black room on their own (i found it shortly after I got 120 stars, around 8 years ago) I think most people who spend a while messing around on the castle roof will find it eventually.
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Bill: Yeah, when you said that it had to do with glitchy slopes I knew you'd figured it out. If you had mentioned 'glitchy slopes' back in December I probably would have figured it out much quicker ;)

The doubled up sounds effects in the WDW video are due to the fact that my computer was having a bad day and refused to render the video and sound correctly, as a result the sound lags behind the video slightly and some off the effects are doubled up, the problem wasn't present in the original recording.

Inside the castles I don't think the doors act as loading zones (the BroDs are the only ones) if you look through the walls you can see doors and objects, this shows that although the area is in darkness (no scenery loaded) the area is still 'active'.

Jumping inside the platform, I have no idea where you have to hit, to get in I just push the block underneath it and jump around furiously, eventually Mario grabs something and pulls himself up.

My technique for taking Chuckya off his platform, I just walk up to the edge and tap A once as soon as I reach it, sometimes, even if I don't quite get it right, I can save the day by diving just before hitting the ground, this gives you extra horizontal motion, allowing you to just make it under chuckya.

As you can see in the video, my tecnique for grabbing chuckya underwater is to face away from him, wait for him to walk under me, then swim down and grab him.
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Onion kid: The stairs in the lobby seem to be wrong for the backwards longjump, no-one has managed to use them to get through the door, and even if you could, you would end up in a Black Room, people have used GameSharks to get through it.
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Master of Majora: The pirana plants in Whomp's Fortress srink when you kill them (I think) maybe there's some glitches that could be done there.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: anthpel11 | Posted: 2/7/2005 5:24:59 PM | Message Detail
Hey guys um...the fourth topic came pretty quick didn't it? X_X
From: Master Of Majora | Posted: 2/7/2005 5:46:08 PM | Message Detail
Dom Dunc: The method to "dive" under Chuckya when you throw it off the platform is very good, if you donīt get the first jump right. I used it quite early and itīs very good when you have to do the glitch several times without fail. (To reach a high number of coins.)

I totally forgot the plants in Whompīs Fortress. Iīm unable to test it now, but maybe something can be done with them if you punch them, run away a certain distance, and go back to them, sort of the Moneybag Glitch. Maybe the teleport can be used as well, if youīre quick to get to it... Iīll try it when I get back to my Nintendo 64.

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My Favorite Game Ever: The Legend Of Zelda: Majoraīs Mask
From: DarkPhoenix84 | Posted: 2/7/2005 6:24:08 PM | Message Detail
With regards to the Pirahnna plant suggestion:

Be aware that these are different pirahnnas we are talking about.

The enemy description is this:

These babies are asleep, and if you walk noisily toward them, they wake up and chomp at you. To beat them, you sneak up on them, and punch to yield a blue coin.

Our old pirahnna glitch is this:

These guys rise up out of ground, blow fire and then shrink. To beat them, we punch them while they are up. Our glitch is that we punch them right when they are invisible, just over the ground, and then get them to yield endless yellow coins.

Now, in whomps fortress, there is NO WARP, and no matter what, it will always die when you hit it. I dont believe there is any hidden thing here.

But feel free to prove me wrong....

I just posted my thoughts on a bob-omb glitch, see if you guys can do that, and tell me your thoughts on that.
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If I'm not back in 5 minutes, just wait longer. JETS ALL THE WAY!!!
From: ameba2 | Posted: 2/7/2005 6:56:39 PM | Message Detail
Originally posted by Bullet Bill:
Picking up Chuck underwater is tricky, because he stands almost under Mario, and it's hard to dive down behind him, as I end up more above him and he is able to get me instead.

I have an easier method for this. After jumping from the platform and letting Chuckya grab you, touch the higher crystal and now long jump to Chuckya. If you're fast enough, you can grab Chuckya before the water gets to your level.

Originally posted by DarkPhoenix84:
Now, in whomps fortress, there is NO WARP

Actually there is a warp in Whomp's Fortress. It is located on a corner near the Green Block.
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?sdrawkcab gnidaer uoy era yhW
From: Storm101 | Posted: 2/7/2005 6:58:43 PM | Message Detail
Yeah I pretty much realized that after I typed that...

Forget what I said.
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Last Night I Dreamed That I was Eating a 10 Pound Marshmallow. When I Woke up, My Pillow was gone... o_O *SSBM RPG: SSBM Boards*
From: DarkPhoenix84 | Posted: 2/7/2005 7:06:30 PM | Message Detail
My apologies, beleive it or not, I neveer found that before. Sorry.
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If I'm not back in 5 minutes, just wait longer. JETS ALL THE WAY!!!
From: Bullet Bill | Posted: 2/7/2005 9:52:35 PM | Message Detail
Inside the castles I don't think the doors act as loading zones (the BroDs are the only ones) if you look through the walls you can see doors and objects, this shows that although the area is in darkness (no scenery loaded) the area is still 'active'.

There seems to be many degrees and combinations of loading and unloading for areas. At one extreme you have a complete black-out scene change like the one at the front entrance. At the other you have objects that only load up close like the tricky triangles. I have been putting the warps like the WDW, DDD and the pyramid tomb closer to the latter because they are instantaneous. Also, note that the sound of the clock is there only if you are close enough to the 50-star door to load the room.

The differences can be confusing. If you bypass the loading point in WDW, the town doesn't even load. Yet you don't have to go through the door to Nessie's underground lake for it to load; you only have to occupy the space. Similarly, even though the second floor is not loaded when you are on the third, if you fall through the endless stairs to the 2nd floor it still loads

One case for the WDW load point to be more like the castle entrance is that objects can't be usefully ported between areas like MIPS can.

I guess it depends on just how many things change when you pass a warp. For doors it's just a matter of some room data being added and other data being deleted. For the pipe warp it seems to load a whole new area in place of the old one, include the array containing the available objects in the place

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"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: Bullet Bill | Posted: 2/7/2005 10:11:29 PM | Message Detail
I finally brought Chuck-Ya into the pipe and turned him into funny things.

I seemed to go the glitch this time without having to repeat anything, including the first Chuck-Ya jump, grabbing him in the water, and the stutter jump which is pretty easy if you follow the directions.

Someone mentioned running to Chuck-Ya and getting him before the water rises to that level, to save yourself the trouble of fishing for him. Not too bad an idea, if you have your moves worked out and Chuck is facing the right way.

I ended by taking a tree into the town and planting it. I like to think I was planting another tree in a town that could use more of them, until I found one of the trees missing from the flowerbed in the corner.
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By the way Dom, I did get inside the cannon well in Tiny-Huge Island with the cover still on. Mario was stuck in there and no cannon was present. But I still could jump out through the cover.

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"You haven't beaten me once yet. For that you get a big red F" - Bowser
From: swami1678 | Posted: 2/8/2005 5:02:34 PM | Message Detail
Please inform me if I'm wrong, but we haven't given credit to the person who claims to have brought Chuckya out of Tiny-Huge Island by allowing him to catch you as you take him off the edge of the level. If I'm not mistaken, it was this suggestion which first prompted us to try to get Chuckya off his platform in Wet-Dry World in the first place. Not trying to tear down the efforts of Brightguy and Dom Dunc in any way - what they've done is phenomenal. But, I think we're missing credit to whoever mentioned taking Chuckya out of a level.

On a related note, has anyone been able to successfully remove an enemy from a level, or did we give up on this? If we DID give up on this, let's keep in mind that we essentially gave up on the Wet-Dry World issue too, until recently. ;)

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I am Vladlak...2% of teens haven't tried pot. If you're one of that 98% that has, put this in your signature.
From: MustKillMoWhee | Posted: 2/8/2005 6:50:05 PM | Message Detail
Holy hell, I'm away from the site for a week and two huge glitches are found! Good job on working these out. I've been playing Mario 64 DS lately, but it looks like I'm gonna be breaking out the N64 again.
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