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==Secrets of SM64, Part 5==
From: PabloX rulz
| Posted: 12/21/2005 4:29:09 PM | Message Detail
O_O... Seems like the chuck-ya glitch... part II!! *goes to try it*
---
It's just wrong when you ask your uncle if you can touch his "psi-balls" ~ Vashu The Stampedo, Paranormal board
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It's just wrong when you ask your uncle if you can touch his "psi-balls" ~ Vashu The Stampedo, Paranormal board
From: Hawkeye 123
| Posted: 12/21/2005 4:32:43 PM | Message Detail
From the description, it seems that you've found a new grabbable and you've carried through loading points to transform it into other things.
I'm downloading the vids now but if that is the case, then it would be possible to get 255 coins in the levels that have bob-ombs.
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
I'm downloading the vids now but if that is the case, then it would be possible to get 255 coins in the levels that have bob-ombs.
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
From: Hawkeye 123
| Posted: 12/21/2005 5:13:40 PM | Message Detail
I've done it a few times, here's what I got.
At times, the thing would just refuse to stop trying to explode and not even state saves could help me. But when it did work, I couldn't get it to morph into many things. I got Bob-Omg smoke, a small orb of light and bubbles that went away almost instantly, and that's all.
However, if you get a coin(I used the one from the demo) you can grab it just like in the Chuck-ya glitch, so it's theorically possible to get infinite coins.
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
At times, the thing would just refuse to stop trying to explode and not even state saves could help me. But when it did work, I couldn't get it to morph into many things. I got Bob-Omg smoke, a small orb of light and bubbles that went away almost instantly, and that's all.
However, if you get a coin(I used the one from the demo) you can grab it just like in the Chuck-ya glitch, so it's theorically possible to get infinite coins.
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
From: Hawkeye 123
| Posted: 12/21/2005 5:49:36 PM | Message Detail
Bad news, it seems that if you grab the coin, it disappears from its original place.
http://www.linksoasis.net/Hawk/Mario64/Glitches/If%20grab.avi
http://www.linksoasis.net/Hawk/Mario64/Glitches/If%20not%20grab.avi
But I think red coins may still work.
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
http://www.linksoasis.net/Hawk/Mario64/Glitches/If%20grab.avi
http://www.linksoasis.net/Hawk/Mario64/Glitches/If%20not%20grab.avi
But I think red coins may still work.
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
From: One_must_fall
| Posted: 12/22/2005 1:38:58 AM | Message Detail
could you post these vids on another site cause i can't do quicktime.
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Bart:Eat my shorts!
robot:I will comply *eats barts shorts*
---
Bart:Eat my shorts!
robot:I will comply *eats barts shorts*
From: Brightguy
| Posted: 12/22/2005 7:26:44 AM | Message Detail
Another coin glitch!? Heh, nice. And quite unexpected! I remember getting one of those huge unexploding bob-ombs years ago.
I haven't tried it out, but from your description the "ghost bob-omb" sounds exactly like the "ghost chuckya" in WDW. So the disappearing coin is expected (and will happen to both the yellow and red coins). However, this can still be used to get 255 coins in Tall, Tall Mountain, since the coins will regenerate after using the slide (similar to the TTM loading point). It doesn't look like there will be any way to clone coins in the other levels, though.
As usual, it'll take quite some time to get 255 in TTM... but this one doesn't seem too bad, since bob-ombs regenerate themselves. Hopefully we can get the timing of the bob-omb grab down so that it won't take too long to get the "ghost". How many tries does it take? And what about getting a coin in your hands without grabbing the "real" coin... is that easy? (Currently I'm on a slow computer and can't run that emulator.)
Preferably we want to use the red coins... Also, you can bring the bob-omb anywhere once you've mastered back-jumping. :)
I guess it's time for me to make a special section for coin glitches.
I haven't tried it out, but from your description the "ghost bob-omb" sounds exactly like the "ghost chuckya" in WDW. So the disappearing coin is expected (and will happen to both the yellow and red coins). However, this can still be used to get 255 coins in Tall, Tall Mountain, since the coins will regenerate after using the slide (similar to the TTM loading point). It doesn't look like there will be any way to clone coins in the other levels, though.
As usual, it'll take quite some time to get 255 in TTM... but this one doesn't seem too bad, since bob-ombs regenerate themselves. Hopefully we can get the timing of the bob-omb grab down so that it won't take too long to get the "ghost". How many tries does it take? And what about getting a coin in your hands without grabbing the "real" coin... is that easy? (Currently I'm on a slow computer and can't run that emulator.)
Preferably we want to use the red coins... Also, you can bring the bob-omb anywhere once you've mastered back-jumping. :)
I guess it's time for me to make a special section for coin glitches.
From: Hawkeye 123
| Posted: 12/22/2005 8:12:51 AM | Message Detail
The coin was back, and I didn't even have to get into the slide. I was on my way there but at the spinning log I fell, err, jumped down to check and the coin had already been brougt back. So I assume that it will work in any stage.
I still haven't gotten any red coin. And what is back jumping?
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
I still haven't gotten any red coin. And what is back jumping?
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
From: Hawkeye 123
| Posted: 12/22/2005 8:26:46 AM | Message Detail
Yep, I've just tried it in SSL and it works.
So it seems that we have infinite coins in BOB, SSL, TTL, RR and TTC.
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
So it seems that we have infinite coins in BOB, SSL, TTL, RR and TTC.
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
From: Dom Dunc
| Posted: 12/22/2005 9:59:38 AM | Message Detail
Oh wow. What an amazing find! Infinite coins in all those levels!
I'll definitely try this out and see what I can come up with.
---
XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
I'll definitely try this out and see what I can come up with.
---
XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: Dom Dunc
| Posted: 12/22/2005 11:00:12 AM | Message Detail
OK, I've managed to do the glitch a few times now, so it is definitely possible on a normal console (though the timing is really hard to get down). I haven't managed to get any really interesting objects yet, the most interesting I got was one of the large black balls that roll down the mountain, which when dropped hurts Mario and dissappears. I also got a lot of bits of smoke, and the shine off coins. And one time I got a bob-omb.
I'll try again later, see if I can get anyhting cool.
---
XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
I'll try again later, see if I can get anyhting cool.
---
XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: Hawkeye 123
| Posted: 12/22/2005 1:57:40 PM | Message Detail
I don't know if it's just my bad luck but I haven't been able to do this neither in RR nor TTC, not even frame by frame.
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
From: StefanvanDijke
| Posted: 12/22/2005 2:03:29 PM | Message Detail
This is a video I saw a few months ago.
www.world-of-holy-moly.de/funnyglitch.wmv
Its done by Holy Moly, one of the 16 star speedrunners. He didn't really knew what to do with it, though :D
www.world-of-holy-moly.de/funnyglitch.wmv
Its done by Holy Moly, one of the 16 star speedrunners. He didn't really knew what to do with it, though :D
From: StefanvanDijke
| Posted: 12/22/2005 2:08:56 PM | Message Detail
Infact he posted it in Secrets of SM64, Part 5. Check page 8!
From: wccanard
| Posted: 12/22/2005 2:19:19 PM | Message Detail
This is an awesome discovery.
> The coin was back, and I didn't even have to get into the slide. I was
> on my way there but at the spinning log I fell, err, jumped down to
> check and the coin had already been brougt back. So I assume that it
> will work in any stage.
I suspect that you've crossed a loading point by this stage (as I'm sure you know, Hawkeye). With the invisible chuckya in TTM, if you walk around with him too far from where you made him invisible then you lose him, so this level is definitely loading in several segments. Even the slide has 3 segments, right? And the coin is being refreshed---that's our saving grace here. Can anyone confirm yet that they have got (max number of coins thought possible)+1 on TTM yet? That's the real proof. I await Brightguy's instant response :-)
It will be a real bore to get 255 coins on a console using this, I should think. Probably people should think about refining the trick somehow before everyone goes for maxing out their coin count :-)
> The coin was back, and I didn't even have to get into the slide. I was
> on my way there but at the spinning log I fell, err, jumped down to
> check and the coin had already been brougt back. So I assume that it
> will work in any stage.
I suspect that you've crossed a loading point by this stage (as I'm sure you know, Hawkeye). With the invisible chuckya in TTM, if you walk around with him too far from where you made him invisible then you lose him, so this level is definitely loading in several segments. Even the slide has 3 segments, right? And the coin is being refreshed---that's our saving grace here. Can anyone confirm yet that they have got (max number of coins thought possible)+1 on TTM yet? That's the real proof. I await Brightguy's instant response :-)
It will be a real bore to get 255 coins on a console using this, I should think. Probably people should think about refining the trick somehow before everyone goes for maxing out their coin count :-)
From: Hawkeye 123
| Posted: 12/22/2005 2:29:22 PM | Message Detail
It's a royal pain in an emulator too, I always get a small orb of light. That is, when it doesn't explode on my face.
Also, wasn't it possible to get infinite coins in TTM before this glitch? Just with chuck-ya?
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
Also, wasn't it possible to get infinite coins in TTM before this glitch? Just with chuck-ya?
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
From: CyhunttheCrab
| Posted: 12/22/2005 4:33:17 PM | Message Detail
ooh ooh... the bob-omb doing THAT? just like the chuckya, wonder if you could cary the big bob-omb king, or the chain chomp head...
From: wccanard
| Posted: 12/22/2005 5:12:11 PM | Message Detail
> Also, wasn't it possible to get infinite coins in TTM before this glitch?
> Just with chuck-ya?
Nonono, a chuckya glitch doesn't give infinite coins all by itself, the way it works in WDW is that you have to exploit both the chuckya glitch *and* the fact that when you swim down the tunnel the entire area which originally housed chuck actually vanishes from memory, thus making "mario holding chuck" mysteriously turn into "mario holding random thing"---it's using some kind of unexpected pointer error as well as the glitch.
Before this glitch, the only courses that you could get 255 coins on were WDW, THI and Snowman's Land, using in each case very different glitches.
> Just with chuck-ya?
Nonono, a chuckya glitch doesn't give infinite coins all by itself, the way it works in WDW is that you have to exploit both the chuckya glitch *and* the fact that when you swim down the tunnel the entire area which originally housed chuck actually vanishes from memory, thus making "mario holding chuck" mysteriously turn into "mario holding random thing"---it's using some kind of unexpected pointer error as well as the glitch.
Before this glitch, the only courses that you could get 255 coins on were WDW, THI and Snowman's Land, using in each case very different glitches.
From: Hawkeye 123
| Posted: 12/22/2005 5:14:07 PM | Message Detail
So Chuck-ya doesn't come back in TTM.
Could anyone do this in RR or TTC yet?
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
Could anyone do this in RR or TTC yet?
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
From: wccanard
| Posted: 12/22/2005 5:27:03 PM | Message Detail
Sorry, sorry, I should clarify---when I said "chuckya glitch" I should have said "getting chuck off his perch", which you can do in TTM too. But the real money is not just getting him off his perch but getting him to somewhere where he should really never be because the programmers did not allow him to go there in a very strong sense---that's what gives the infinite coins in WDW. As far as I know, even if you get chuck off his perch in TTM you can't use this because however far you take him up the mountain he stays as chuck---he is allowed up the mountain by the programmers, even though they neer thought he'd go there. And, although I've never done it myself, Curtis once said that if you get him as far as the entrance to the slide and jump in, you drop him on the way in [I myself don't know how to get him this far, although Curtis claims that you can even get him to the top of the mountain].
What seems to be going on with this new glitch is that a "normal" bobomb is an "allowable" object anywhere on the mountain, but a half-exploded one isn't, hence the pointer error again.
What seems to be going on with this new glitch is that a "normal" bobomb is an "allowable" object anywhere on the mountain, but a half-exploded one isn't, hence the pointer error again.
From: Hawkeye 123
| Posted: 12/22/2005 5:53:47 PM | Message Detail
I've found an alternative way to get hold of the half-exploding bob-omb. It doesn't require you to wait and I think it's a bit easier to time. Or at least easier to get used to do it right.
With a bob-omb in hands, jump forwards and throw it in mid-air. This will give you enough time to run where it's going to fall in order to catch it again with B. If you time it right, it will have the same effect as the other method.
Vid: http://www.linksoasis.net/Hawk/Mario64/Glitches/Alternative%20method.avi
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
With a bob-omb in hands, jump forwards and throw it in mid-air. This will give you enough time to run where it's going to fall in order to catch it again with B. If you time it right, it will have the same effect as the other method.
Vid: http://www.linksoasis.net/Hawk/Mario64/Glitches/Alternative%20method.avi
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
From: tetsuo2019
| Posted: 12/22/2005 6:29:17 PM | Message Detail
What method were you using before? That method was what was being described i thought (don't have the software to watch the vids). The only thing about the method is inconsistency. In BoB and SSL i find it 50/50 chance you get a Bomb-Omb unexploded which gets you running backward or a ghost Bomb-Omb, it seems random unless there is some amazing timing you can use (i just mash B). In RR and TTM i haven't got the glitch to work either, i always get an unexploded Bomb-Omb, whether this is just due to unluckiness/bad timing im not sure.
The other thing is even when you get the glitch right, ive only once managed to get it to change into a coin. I can't really find a pattern in the object changes, sometimes it changes into things your near and this is where it's different from the Chuck glitch. In that glitch it changed due to loading points, but as far as im aware there aren't loading points in the open levels, which draws the question, "why should it change in the first place?" Can anyone else find a consistent way to change it into a coin or any object for that matter?
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Tetsuo2019
The other thing is even when you get the glitch right, ive only once managed to get it to change into a coin. I can't really find a pattern in the object changes, sometimes it changes into things your near and this is where it's different from the Chuck glitch. In that glitch it changed due to loading points, but as far as im aware there aren't loading points in the open levels, which draws the question, "why should it change in the first place?" Can anyone else find a consistent way to change it into a coin or any object for that matter?
---
Tetsuo2019
From: Hawkeye 123
| Posted: 12/22/2005 6:41:15 PM | Message Detail
Well, the one in the vid gave me a real push backwards.
It pushed me from the red coin star in RR to the cliff with the blue coins switch and it almost drops me, even though I was jumping forwards to slow down all the way.
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
It pushed me from the red coin star in RR to the cliff with the blue coins switch and it almost drops me, even though I was jumping forwards to slow down all the way.
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
From: wccanard
| Posted: 12/22/2005 6:56:04 PM | Message Detail
I've just been trying Hawkeye's throw-the-bobomb method and I agree, it's not clear that this makes it any easier: in BOB I always seemed to get the "push you backwards" big bobomb, for example. Can one get a "good" bobomb?
Here's a suggestion about when the changes occur, although I'll be the first to admit that I don't really see what's going on. With Chuck in the pipe, there's a definite point where everything changes---you go over the loading point and lots of stuff gets removed from memory and lots more stuff appears, all at once, and magic happens. This is because you're carrying a legal object (i.e. an object that is mapped to one of the numbers 000-1FF in the 17 bits that they appear to have reserved for object descriptions---see the thread on the acmlm board) into a place where the mapping is somehow done differently. The big bobomb appears to simply be an illegal object, or an object that isn't obeying the usual rules at any rate---it has different properties to usual objects. On the other hand, as you move about an open level, things are *continually* dropping in and out of memory---look at distant bobombs and coins appearing as you run towards them. You are carrying an illegal object and as you move around the level the game sometimes gets confused and loads what you're carrying out memory because it thinks it's a bobomb a long way away or some such thing. **Perhaps there's an invisible bobomb left where you do the glitch, like the invisible chuck, and the glitch occurs when that bobomb disappears from memory because you're too far from it?**
Here's a suggestion about when the changes occur, although I'll be the first to admit that I don't really see what's going on. With Chuck in the pipe, there's a definite point where everything changes---you go over the loading point and lots of stuff gets removed from memory and lots more stuff appears, all at once, and magic happens. This is because you're carrying a legal object (i.e. an object that is mapped to one of the numbers 000-1FF in the 17 bits that they appear to have reserved for object descriptions---see the thread on the acmlm board) into a place where the mapping is somehow done differently. The big bobomb appears to simply be an illegal object, or an object that isn't obeying the usual rules at any rate---it has different properties to usual objects. On the other hand, as you move about an open level, things are *continually* dropping in and out of memory---look at distant bobombs and coins appearing as you run towards them. You are carrying an illegal object and as you move around the level the game sometimes gets confused and loads what you're carrying out memory because it thinks it's a bobomb a long way away or some such thing. **Perhaps there's an invisible bobomb left where you do the glitch, like the invisible chuck, and the glitch occurs when that bobomb disappears from memory because you're too far from it?**
From: Dom Dunc
| Posted: 12/22/2005 10:10:35 PM | Message Detail
wccanard: I came to the same conclusion through experimentation. As you're running round the level, the large bob-omb changes into objects as they appear in the level (for example when you collect a coin, the shines appear, and the bob-omb changes into it and when you squash a goomba, the 'squashed goomba' model is loaded and appears in your hand.)
The problem with this is that 90% of the 'objects' loaded seem to be bits of smaoke or other useless 2d objects (which makes sense if you think about it, they're appearing all the time as mario and enemies are moving around etc).
Therefore, my recommendation to get coins is to run up to a group of coins then run away from it and back until the game loads a coin model into mario's hands.
As a side note these same effects can be seen with the original chuckya glitch if you take the ghost chuckya into town and then headbutt a cap box. Chuckya will turn into one of the small stars from the box explosion.
---
XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
The problem with this is that 90% of the 'objects' loaded seem to be bits of smaoke or other useless 2d objects (which makes sense if you think about it, they're appearing all the time as mario and enemies are moving around etc).
Therefore, my recommendation to get coins is to run up to a group of coins then run away from it and back until the game loads a coin model into mario's hands.
As a side note these same effects can be seen with the original chuckya glitch if you take the ghost chuckya into town and then headbutt a cap box. Chuckya will turn into one of the small stars from the box explosion.
---
XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: CyhunttheCrab
| Posted: 12/22/2005 11:20:55 PM | Message Detail
I'm suprized. never thought a bob-omb would do that. I tried it, but Mario kept getting exploded on o_0
From: Zanapher
| Posted: 12/23/2005 6:36:14 AM | Message Detail
I've tried it too and I can't seem to make it work (I tried the first method).
When I grab a Bob Omb, then either I try to throw it before it starts to explode and in this case it explodes in the air, or I wait until it starts exploding, and then Mario drops it on his own, then I can grab it while it's exploding. In this case, I can grab a giant Bob omb, but it always explodes in Mario's hands.
Also, I tried something funny. Walk towards a bob omb, then when he sees you he'll walk towards you. Face him and let it push you. When he's about to explode, press B repeatedly so that you grab and throw ity repeatedly. If you start doing this at the right moment (when it starts growing to explode) you can do it several times (2 to 4) and each time you catch it it pushes you quickly backwards as shown in Hawkeye's last video (the one in Rainbow Ride), but several consecutive times.
Well, no matter what I tried, all the giant bob ombs that I grabbed exploded in my (well, Mario's) hands... Any idea what I'm doing wrong ?
---
Nostalgia isn't what it used to be...
http://zanapher.free.fr (work in progress)
When I grab a Bob Omb, then either I try to throw it before it starts to explode and in this case it explodes in the air, or I wait until it starts exploding, and then Mario drops it on his own, then I can grab it while it's exploding. In this case, I can grab a giant Bob omb, but it always explodes in Mario's hands.
Also, I tried something funny. Walk towards a bob omb, then when he sees you he'll walk towards you. Face him and let it push you. When he's about to explode, press B repeatedly so that you grab and throw ity repeatedly. If you start doing this at the right moment (when it starts growing to explode) you can do it several times (2 to 4) and each time you catch it it pushes you quickly backwards as shown in Hawkeye's last video (the one in Rainbow Ride), but several consecutive times.
Well, no matter what I tried, all the giant bob ombs that I grabbed exploded in my (well, Mario's) hands... Any idea what I'm doing wrong ?
---
Nostalgia isn't what it used to be...
http://zanapher.free.fr (work in progress)
From: Hawkeye 123
| Posted: 12/23/2005 8:19:56 AM | Message Detail
[This message was deleted at the request of the original poster]
From: Hawkeye 123
| Posted: 12/23/2005 8:20:39 AM | Message Detail
I still wonder why you get pushed backwards when it fails.
At first I thought it was because there was a ghost bob-omb left that pushed you as a regular one would, but then I would have jumped it in my vid.
Also, it's a shame that none of the levels with bob-ombs have any interesting walls to be pushed through.
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
At first I thought it was because there was a ghost bob-omb left that pushed you as a regular one would, but then I would have jumped it in my vid.
Also, it's a shame that none of the levels with bob-ombs have any interesting walls to be pushed through.
---
Cool kids don't use materia, they use magicite.
FF6 > FF7!
From: wccanard
| Posted: 12/23/2005 2:10:07 PM | Message Detail
> I still wonder why you get pushed backwards when it fails.
When Mario throws something he gets a little bit of "ambient velocity" backwards, and perhaps the way that the game programs this is that it notes when you throw, gives you the velocity, waits a fraction of a second and then takes it away again? But we're messing up the system here and it's getting confused and leaving him with the ambient velocity. There are several other known methods for getting mario to float slowly (or even quickly!) backwards, e.g. BLJing on the elevator in HMC is a really easy way of doing it. In particular I don't think he's being pushed by the bobomb.
Somehow the whole BLJ glitch works by giving mario so much ambient velocity that he zips about very fast backwards. I never really understood this before, when people were just BLJing up stairs---I only begun to understand it when people suggested BLJing on an elevator.
When Mario throws something he gets a little bit of "ambient velocity" backwards, and perhaps the way that the game programs this is that it notes when you throw, gives you the velocity, waits a fraction of a second and then takes it away again? But we're messing up the system here and it's getting confused and leaving him with the ambient velocity. There are several other known methods for getting mario to float slowly (or even quickly!) backwards, e.g. BLJing on the elevator in HMC is a really easy way of doing it. In particular I don't think he's being pushed by the bobomb.
Somehow the whole BLJ glitch works by giving mario so much ambient velocity that he zips about very fast backwards. I never really understood this before, when people were just BLJing up stairs---I only begun to understand it when people suggested BLJing on an elevator.
From: Dom Dunc
| Posted: 12/23/2005 2:19:17 PM | Message Detail
OK, I had an idea for something to do with this glitch, but I don't have the time (or the talent) to do it on my console so I'm throwing it open to anyone with an emulator because it would be about a thousand times easier with savestates.
Here's the idea. In a level with bob-ombs, collect all the stars apart from the 100 coin star. Then enter the leve;, and collect 100 coins so the star appears. Now perform the bob-omb glitch and run around the level until you get the 100 coin star in your hands (this is why you had to collect all the stars apart from the 100 coin star, it will be the only yellow one left, so you know when you've got it)
Here's where it gets into speculation, drop the star and you should collect it. Now, since it was the 100 coin star you shouldn't get removed from the level. See what happens when you go really far away from the star and then come back, if it re-appears see what happens when you collect it. And if it doesn't reappear see what happens if you exit the level then re-enter it and collect the 100 coin star again.
I'm hypothesising that it may be possible to get more than 120 stars in total through this glitch, but we don't know how the stars will behave with this glitch so it's just a theory as of now.
---
XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
Here's the idea. In a level with bob-ombs, collect all the stars apart from the 100 coin star. Then enter the leve;, and collect 100 coins so the star appears. Now perform the bob-omb glitch and run around the level until you get the 100 coin star in your hands (this is why you had to collect all the stars apart from the 100 coin star, it will be the only yellow one left, so you know when you've got it)
Here's where it gets into speculation, drop the star and you should collect it. Now, since it was the 100 coin star you shouldn't get removed from the level. See what happens when you go really far away from the star and then come back, if it re-appears see what happens when you collect it. And if it doesn't reappear see what happens if you exit the level then re-enter it and collect the 100 coin star again.
I'm hypothesising that it may be possible to get more than 120 stars in total through this glitch, but we don't know how the stars will behave with this glitch so it's just a theory as of now.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: One_must_fall
| Posted: 12/23/2005 3:31:02 PM | Message Detail
i would give that glitch a shot but i cant do the glitch where i lift a bobomb right when it's about to exploade.
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Bart:Eat my shorts!
robot:I will comply *eats barts shorts*
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Bart:Eat my shorts!
robot:I will comply *eats barts shorts*
From: Dom Dunc
| Posted: 12/23/2005 4:02:53 PM | Message Detail
It's definitely tough but if you stick with it you'll get it eventuaqlly. Try counting out how long it takes for the bomb to explode then pressing B around that time when you're holding a bob-omb.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: wccanard
| Posted: 12/23/2005 4:17:05 PM | Message Detail
Dom---about getting more than 120 stars. Is there any reason why that trick should work here and not in WDW using Chuck? If not then, sadly, I bet it doesn't work for the (meta-)reason that if it did then someone would have done it already, soon after the chuckya glitch was discovered---perhaps even by accident.
Aah but there actually might be a difference, mightn't there: in WDW the entire level swaps out of memory and I bet that you actually lose the 100 coin star (in the sense that it disappears completely) if you swim over the loading point a couple of times. On the other hand I bet you don't lose the star in Bobomb Battlefield if you just run far away from it...
A related question: what happens if you get so many coins in a level (without leaving it) that the counter gets to 100 twice? :-) Does this involve getting thousands of coins? The counter that remembers your coin scores in general is only 1 byte but IIRC the counter that remembers your coin score within the level you are in is more than 1 byte...
Aah but there actually might be a difference, mightn't there: in WDW the entire level swaps out of memory and I bet that you actually lose the 100 coin star (in the sense that it disappears completely) if you swim over the loading point a couple of times. On the other hand I bet you don't lose the star in Bobomb Battlefield if you just run far away from it...
A related question: what happens if you get so many coins in a level (without leaving it) that the counter gets to 100 twice? :-) Does this involve getting thousands of coins? The counter that remembers your coin scores in general is only 1 byte but IIRC the counter that remembers your coin score within the level you are in is more than 1 byte...
From: Filimonas
| Posted: 12/23/2005 4:58:01 PM | Message Detail
@Dom
I was thinking the same thing as wccanard. Is it possible to use the Chuckya glitch for more than 120 stars? If not, I guess it doesn't work here either.
Except that, why do you think that the game will count more than 120 stars? After collecting the 100-coin star, it will be registered as collected ( the one or the other way, like the Chuckya glitch for the "Quick Race Through Downtown" in WDW)
About the coin glitch: I was watching the very first video (on the mupen64 emulator) and I noticed that the coin collected on the elevator wasn't rotating when Mario carried it. Like the Chuckya glitch.
My theory is: The rotating coin is one of the max. coins of the stage. That's why it disappears in Hawkeye's videos. The 2-D coins are the coins that must duplicated with the glitch and the coins that will count extra, up to 255.
I was thinking the same thing as wccanard. Is it possible to use the Chuckya glitch for more than 120 stars? If not, I guess it doesn't work here either.
Except that, why do you think that the game will count more than 120 stars? After collecting the 100-coin star, it will be registered as collected ( the one or the other way, like the Chuckya glitch for the "Quick Race Through Downtown" in WDW)
About the coin glitch: I was watching the very first video (on the mupen64 emulator) and I noticed that the coin collected on the elevator wasn't rotating when Mario carried it. Like the Chuckya glitch.
My theory is: The rotating coin is one of the max. coins of the stage. That's why it disappears in Hawkeye's videos. The 2-D coins are the coins that must duplicated with the glitch and the coins that will count extra, up to 255.
From: ameba2
| Posted: 12/23/2005 5:20:06 PM | Message Detail
After collecting the 100-coin star, it will be registered as collected ( the one or the other way, like the Chuckya glitch for the "Quick Race Through Downtown" in WDW)
You're right, but in WDW's case you exit the course. I think nobody here has tried the Chuckya glitch with the 100 coins star, so we don't know yet if it can appear again.
Aah but there actually might be a difference, mightn't there: in WDW the entire level swaps out of memory and I bet that you actually lose the 100 coin star (in the sense that it disappears completely) if you swim over the loading point a couple of times. On the other hand I bet you don't lose the star in Bobomb Battlefield if you just run far away from it...
That's exactly what I think would happen. I'll give this a try with an emulator.
Talking about easier methods, I THINK that I found an easier one. Has anyone tried to throw the Bob-Omb to a wall, let it bounce and catch it when he returns? I tried this with the Bob-Omb in BOB that is next to the water cannon and I got the Ghost Bob-Omb at the 2nd try.
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http://sm64chile.webcindario.com
My SM64 records: 120 stars - 2:49 / 16 stars - 0:22
You're right, but in WDW's case you exit the course. I think nobody here has tried the Chuckya glitch with the 100 coins star, so we don't know yet if it can appear again.
Aah but there actually might be a difference, mightn't there: in WDW the entire level swaps out of memory and I bet that you actually lose the 100 coin star (in the sense that it disappears completely) if you swim over the loading point a couple of times. On the other hand I bet you don't lose the star in Bobomb Battlefield if you just run far away from it...
That's exactly what I think would happen. I'll give this a try with an emulator.
Talking about easier methods, I THINK that I found an easier one. Has anyone tried to throw the Bob-Omb to a wall, let it bounce and catch it when he returns? I tried this with the Bob-Omb in BOB that is next to the water cannon and I got the Ghost Bob-Omb at the 2nd try.
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http://sm64chile.webcindario.com
My SM64 records: 120 stars - 2:49 / 16 stars - 0:22
From: wccanard
| Posted: 12/23/2005 5:21:40 PM | Message Detail
About counting stars: I think I remember someone on the acmlm board saying that the way stars were stored was the following: there were 7*15 bits reserved for the 7 stars in each course, and then another byte for counting the number of castle secret stars you have. When people have got hacked roms or gameshark vids saying that they have 170 stars this is because they have 65 secret stars. Because of this it's probably the case that even if you did get more than one 100 coin star it might well not increase your count.
Now if someone could get such a glitch (carrying an erroneous object) working in the castle, things might be different...
Now if someone could get such a glitch (carrying an erroneous object) working in the castle, things might be different...
From: ameba2
| Posted: 12/23/2005 6:38:47 PM | Message Detail
Well, I tried what Dom suggested but it doesn't seem to work. I got the 100 coins star in BOB, did the Bob-Omb glitch and tried going to the star's place and return, but nothing happened. Maybe it's because the 100 coins star never disappears, no matter how far of it you are:
http://i9.photobucket.com/albums/a73/Hb2/SuperMario64Usnap0000.jpg
Or maybe I'm just too unlucky to do it >_<. Anyway I'll continue with this just to see if I can get something weird in Mario's hands.
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http://sm64chile.webcindario.com
My SM64 records: 120 stars - 2:49 / 16 stars - 0:22
http://i9.photobucket.com/albums/a73/Hb2/SuperMario64Usnap0000.jpg
Or maybe I'm just too unlucky to do it >_<. Anyway I'll continue with this just to see if I can get something weird in Mario's hands.
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http://sm64chile.webcindario.com
My SM64 records: 120 stars - 2:49 / 16 stars - 0:22
From: Master Of Majora
| Posted: 12/23/2005 7:40:13 PM | Message Detail
Oh. My. God.
... Seems my WR is doomed. Oh, well. Good job on finding this glitch.
No, I'm not able to try this glitch, since I'm many miles away from my old N64. Maybe in the middle of January, I may be able to test it.
So, who beats 2386 coins first? Ready, set...
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I'm waiting for the Twilight Princess.
... Seems my WR is doomed. Oh, well. Good job on finding this glitch.
No, I'm not able to try this glitch, since I'm many miles away from my old N64. Maybe in the middle of January, I may be able to test it.
So, who beats 2386 coins first? Ready, set...
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I'm waiting for the Twilight Princess.
From: Dom Dunc
| Posted: 12/23/2005 8:24:23 PM | Message Detail
ameba: Thanks for trying that out for me, looks like it doesn't work after all. Oh well, you don't know these things until you try.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: Master Of Majora
| Posted: 12/23/2005 11:07:12 PM | Message Detail
Okay, I have some news. Hello again, by the way.
I don't have my N64 here, but I just played SM64 on an emulator on my brothers computer. He has an own file with crappy records, but I used it to try out this new glitch. I'm currently having a record on TTM at 139 coins.
It seems that air throwing the bomb, then picking it up as it lands, is the best way of doing the first part of the glitch. I can't do it the other way, but with this method, I can do it almost consistently, at least with the Bob-Omb closest to the Red Coin Star.
I then go around with the Bob-Omb Ghost to see how it transforms. When I go close to those moles, the Bob-Omb usually transforms into the rocks the moles throw, or to a piece of 2D sand that appears when the moles jump up or down their holes. But eventually, the bomb transforms into a yellow coin, which easily can be picked.
Sometimes, I have tried to approach the bridge with the five coins after Chuckya, and gotten a coin that way (very rare). When I pick that coin, one of the coins from the bridge disappears, usually the closest one. By going into the slide thereafter, the coin returns, making infinite coins very well possible.
But I discovered something odd. When I transform the Bob-Omb into a coin close to the moles and pick it, no coin seems to disappear from the level. I walked around everywhere, but couldn't find anyone missing. Can someone explain this?
Also, I have just made a pic as a proof that I have 139 coins on this level. But how do I put it up so that all of you can see it? Can I send it to someone?
As I said earlier, I can't reach my Master File on my SM64 for the time being. I will come back to it in about three weeks. When I do, I guarantee that I will do a serious attempt to get 255 coins in this level. I still have traumatic injuries from the Chuckya Glitch, but I have a WR to defend! I suspect this glitch will be even more painful to do when going for 255 coins.
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I'm waiting for the Twilight Princess.
I don't have my N64 here, but I just played SM64 on an emulator on my brothers computer. He has an own file with crappy records, but I used it to try out this new glitch. I'm currently having a record on TTM at 139 coins.
It seems that air throwing the bomb, then picking it up as it lands, is the best way of doing the first part of the glitch. I can't do it the other way, but with this method, I can do it almost consistently, at least with the Bob-Omb closest to the Red Coin Star.
I then go around with the Bob-Omb Ghost to see how it transforms. When I go close to those moles, the Bob-Omb usually transforms into the rocks the moles throw, or to a piece of 2D sand that appears when the moles jump up or down their holes. But eventually, the bomb transforms into a yellow coin, which easily can be picked.
Sometimes, I have tried to approach the bridge with the five coins after Chuckya, and gotten a coin that way (very rare). When I pick that coin, one of the coins from the bridge disappears, usually the closest one. By going into the slide thereafter, the coin returns, making infinite coins very well possible.
But I discovered something odd. When I transform the Bob-Omb into a coin close to the moles and pick it, no coin seems to disappear from the level. I walked around everywhere, but couldn't find anyone missing. Can someone explain this?
Also, I have just made a pic as a proof that I have 139 coins on this level. But how do I put it up so that all of you can see it? Can I send it to someone?
As I said earlier, I can't reach my Master File on my SM64 for the time being. I will come back to it in about three weeks. When I do, I guarantee that I will do a serious attempt to get 255 coins in this level. I still have traumatic injuries from the Chuckya Glitch, but I have a WR to defend! I suspect this glitch will be even more painful to do when going for 255 coins.
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I'm waiting for the Twilight Princess.
From: Hawkeye 123
| Posted: 12/23/2005 11:21:17 PM | Message Detail
It seems that air throwing the bomb, then picking it up as it lands, is the best way of doing the first part of the glitch. I can't do it the other way, but with this method, I can do it almost consistently, at least with the Bob-Omb closest to the Red Coin Star.
Yay, my method works! I thought it would be much easier, as you don't need perfect reflexes.
By the way, you don't need to get into the slide for the coin to reappear. You only have to get a little far away and it will already be back.
Has anyone gotten a red coin yet? I'm starting to think you can't get them.
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Cool kids don't use materia, they use magicite.
FF6 > FF7!
Yay, my method works! I thought it would be much easier, as you don't need perfect reflexes.
By the way, you don't need to get into the slide for the coin to reappear. You only have to get a little far away and it will already be back.
Has anyone gotten a red coin yet? I'm starting to think you can't get them.
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Cool kids don't use materia, they use magicite.
FF6 > FF7!
From: Master Of Majora
| Posted: 12/24/2005 12:13:41 AM | Message Detail
147 coins in BOB now.
No, I haven't gotten any red coins yet. Doubt it works. But why? The Chuckya Glitch gave trees, cap blocks, cannons, and other stuff. Now we only get 2D objects.
I have a great tip for those who have problems doing the first part, picking the bomb before it explods. As said, throw it in the air, then pick it before it lands. But DO NOT DO IT WITH ANY BOB-OMB! It's almost impossible to do it with the first Bob-Ombs in BOB. Why?
Because the ground is to plain. Try doing it with Bob-Ombs that walks around places with slight slopes. The ones where the falling water bombs are seems to be good, but my favorite is the lonely Bob-Omb next to a cannon and a square box just next to the mountain.
I also discovered that the coins reproduce without something like the slide in TTM, giving us a lot levels to get infinite coins in... At least in theory.
Shall we take a look at the highest possible record to reach?
1. 255
2. 141
3. 104
4. 154
5. 151
6. 139
7. 133
8. 255
9. 106
10. 255
11. 255
12. 255
13. 255
14. 255
15. 255
Um... I don't have a calculator...
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I'm waiting for the Twilight Princess.
No, I haven't gotten any red coins yet. Doubt it works. But why? The Chuckya Glitch gave trees, cap blocks, cannons, and other stuff. Now we only get 2D objects.
I have a great tip for those who have problems doing the first part, picking the bomb before it explods. As said, throw it in the air, then pick it before it lands. But DO NOT DO IT WITH ANY BOB-OMB! It's almost impossible to do it with the first Bob-Ombs in BOB. Why?
Because the ground is to plain. Try doing it with Bob-Ombs that walks around places with slight slopes. The ones where the falling water bombs are seems to be good, but my favorite is the lonely Bob-Omb next to a cannon and a square box just next to the mountain.
I also discovered that the coins reproduce without something like the slide in TTM, giving us a lot levels to get infinite coins in... At least in theory.
Shall we take a look at the highest possible record to reach?
1. 255
2. 141
3. 104
4. 154
5. 151
6. 139
7. 133
8. 255
9. 106
10. 255
11. 255
12. 255
13. 255
14. 255
15. 255
Um... I don't have a calculator...
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I'm waiting for the Twilight Princess.
From: Master Of Majora
| Posted: 12/24/2005 12:58:29 AM | Message Detail
I just thought about something. When you pick up a "false" coin with this glitch, the 2D coin freezes in it's position and stays there. Isn't there a risk that when there are too many of them, the game will freeze, similar to the hat duplication trick?
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I'm waiting for the Twilight Princess.
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I'm waiting for the Twilight Princess.
From: nesrocksFODA
| Posted: 12/24/2005 1:36:37 AM | Message Detail
The coin is a 2d object with animated texture donkey-kong-country style. It's not really spinning, it's just a billboard plane with an animated texture.
From: MarioBrons
| Posted: 12/24/2005 4:43:14 AM | Message Detail
Maybe you guys already know this: The "special" triple jump makes mario invincible against lava and the cold water in snowman's land.Good!!
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"Lo importante no es ganar,lo importante es hacer perder al otro..." - Me.
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"Lo importante no es ganar,lo importante es hacer perder al otro..." - Me.
From: Hawkeye 123
| Posted: 12/24/2005 9:02:55 AM | Message Detail
Slopes! That's the answer!
It only works when Mario is facing downwards on a slope. It probably counters the backwards push just enough to get the glitch to work.
This explains why I couldn't get it to work in TTC and RR, there aren't any slopes near the bob-ombs.
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Cool kids don't use materia, they use magicite.
FF6 > FF7!
It only works when Mario is facing downwards on a slope. It probably counters the backwards push just enough to get the glitch to work.
This explains why I couldn't get it to work in TTC and RR, there aren't any slopes near the bob-ombs.
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Cool kids don't use materia, they use magicite.
FF6 > FF7!
From: Ssarl
| Posted: 12/24/2005 9:39:56 AM | Message Detail
I was in Dire, Dire Docks with 98 coins and 7 red ones, so that my final red coin was also my hundreth one and gave me two stars at the same time.
That part doesn't cause a glitch, it just looks rather cool - a star appeared floating in mid-air near my pole, then instantly it cut to the same thing happening elsewhere.
But when I leapt out to grab the star itself, instead of seeing Mario falling through thin air, the game decides to show him performing backflips of joy - smack bang in the middle of a large body of water. Afterwards, it cut right back to Mario clinging to the hanging pole as if nothing had happened. Rather an odd business. I didn't get anything special with the other star, just the usual bit with Sophie Ellis Bextor on a pogo stick.
I wonder if there's anything else you can do by making the 100-coin stars show up in strange places?
That part doesn't cause a glitch, it just looks rather cool - a star appeared floating in mid-air near my pole, then instantly it cut to the same thing happening elsewhere.
But when I leapt out to grab the star itself, instead of seeing Mario falling through thin air, the game decides to show him performing backflips of joy - smack bang in the middle of a large body of water. Afterwards, it cut right back to Mario clinging to the hanging pole as if nothing had happened. Rather an odd business. I didn't get anything special with the other star, just the usual bit with Sophie Ellis Bextor on a pogo stick.
I wonder if there's anything else you can do by making the 100-coin stars show up in strange places?
From: Hawkeye 123
| Posted: 12/24/2005 9:58:58 AM | Message Detail
About RR the bob-ombs by the maze can't be used, but the ones in the ship can. And there's a circle of coins in the ship. Good luck getting a coin and not the breeze, though.
And about TTC, there is a very anoying way to get it to work. You need to enter at 3 o'clock. Yep, the spinning platforms. If you time it properly, you can jump onto one of them backwards and pull it off. The bob-omb takes about half a spin to explode, so that can give you an idea of when to grab it. However, I couldn't manage to get it to work with the 2 coins above the first spinning block and I don't think you can go on after the part with 3 of those.
Vid: http://www.linksoasis.net/Hawk/Mario64/Glitches/TTC%20bobomb.avi
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Cool kids don't use materia, they use magicite.
FF6 > FF7!
And about TTC, there is a very anoying way to get it to work. You need to enter at 3 o'clock. Yep, the spinning platforms. If you time it properly, you can jump onto one of them backwards and pull it off. The bob-omb takes about half a spin to explode, so that can give you an idea of when to grab it. However, I couldn't manage to get it to work with the 2 coins above the first spinning block and I don't think you can go on after the part with 3 of those.
Vid: http://www.linksoasis.net/Hawk/Mario64/Glitches/TTC%20bobomb.avi
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Cool kids don't use materia, they use magicite.
FF6 > FF7!
From: Master Of Majora
| Posted: 12/24/2005 10:03:34 AM | Message Detail
The reason the slopes work, I think, is because the explosion doesn't "reach" Mario. If he's slightly above or below the explosion, it will miss, making it possible to pick the bomb. Otherwise, the explosion will stop him and hurt him.
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I'm waiting for the Twilight Princess.
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I'm waiting for the Twilight Princess.
From: Hawkeye 123
| Posted: 12/24/2005 11:15:46 AM | Message Detail
I can only get it to work facing downwards.
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Cool kids don't use materia, they use magicite.
FF6 > FF7!
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Cool kids don't use materia, they use magicite.
FF6 > FF7!