Bob-omb Battlefield Task 1 [10 Points]

Beet Koopa the Quick using the "win the race at 0 seconds glitch".
Timing starts when you enter the painting.

DUE DATE: Tuesday, June 13, 2006

Bob-omb Battlefield Task 2 [15 Points]

Kill every enemy (excluding the Chain Chomp and the Big Bobomb) once. Coin collecting isn't necessary. This is a competitive, which means that the person to complete the task the fastest gets the points.
Timing starts when you enter the course.

DUE DATE: Tuesday, June 20, 2006

Bob-omb Battlefield Task 3 [10 Points]

Climb the tree with the free life in the area with the brick cannon and the three goombas, until the life pops out and starts spinning. As you probably know, it's a homing life, so it'll continuously follow you until it hits you. You must go from there to the top of the mountain, and then back down the mountian, and grab onto the tree before the life touches you.
Points to anyone who manages to do this.

DUE DATE: Tuesday, June 27, 2006

Bob-omb Battlefield Task 4 [10 Points]

Kill every goomba in the course using the "long jump" method (you know what I mean, long jump onto every one).
Points to anyone who does this.

DUE DATE: Tuesday, June 27, 2006

Bob-omb Battlefield Task 5 [20 Points]

Grab the Cork Box, and get it to the top of the mountain (same "top of the mountain" rules as last time). At the top, go to the edge of the mountain, and throw it off (don't throw it on to a lower level of the mountain, it must go OFF). Now, you must grab it before it breaks.
This is a competitive task; only one person will get the points.
Timing stars as soon as you grab the cork box.

DUE DATE: Wednesday, July 5, 2006

Bob-omb Battlefield Task 6 [25 Points]

Jump into one cannon, and blast from that cannon directly into a second cannon, and from there, blast into a third, seperate cannon. After you blast into the third cannon, blast anywhere you want.
This is a competitive task; only one person will get the points.
Timing stars as soon as you enter the level. Timing ends as soon as Mario stands up.

DUE DATE: Sunday, July 9, 2006

Bob-omb Battlefield Task 7 [30 Points]

OBSTACLE COURSE
First, run up and kill the two goombas at the start. Get the wing cap to the right of the wooden bridge, fly under the wooden brdge, and fly to the area with the bobombs and the white slope. Land, and glitch through the gate in the wall. Collect the 1-up and the red coin, and make your way behind the large gate in front of the mountain. Go up the mountain, collecting every coin along the way (excluding the two bobombs), and get to the top. Jump off the mountain directly into the cannon below on the ledge of the mountain. Blast to the floating island, get the red coin from the tree, and get the star in the box.
This is a competitive task; only one person will get the points.
Timing stars as soon as you enter the level. Timing ends as soon as Mario soon as the screen goes blank after you collect the star.

DUE DATE: Saturday, July 15, 2006

Bob-omb Battlefield Task 8 [40 Points]

Use the cork box to glitch throught the level and die.
Anyone who does this gets the points.

DUE DATE: Saturday, July 22, 2006

Bob-omb Battlefield Task 9 [45 Points]

Get the "Mario Wings to the Sky" star with no Wing Cap.
This is a competitive task; only Brightguy (sorry, make that one person) will get the points.

DUE DATE: Friday, July 28, 2006

Bob-omb Battlefield Task 10 [65 Points]

Get every red coin and the red coin star with the Koopa Shell.
Anyone who does this gets the points.

DUE DATE: Tuesday, August 1, 2006

Whomp's Fortress Task 1 [15 Points]

We'll start with something easy. Get all 141 coins.
This is a competitive task; only one person will get the points.

DUE DATE: Tuesday, August 8, 2006

Whomp's Fortress Task 2 [20 Points]

Get all 8 red coins exactly as Brightguy did it in his video for it (check his site). Any mistakes and you fail. If you are Brightguy, just do the same… And don’t use your old video.
If you do it with NO mistakes, you’ll get the points.

DUE DATE: Friday, August 18, 2006

Whomp's Fortress Task 3 [30 Points]

Lose half your health before you enter the level, and regain all your power without getting ANY coins (not by dying or getting a star, of course). This is also sort of a brainteaser, so you'll have to think about it for a while. Please don't just wait for someone else to figure it out and copy his video; put some effort into it.
This is a competitive task; the first one to regain all his healthgets the points.
Timing starts when you enter the level.

DUE DATE: Wednesday, August 23, 2006

Whomp's Fortress Task 4 [35 Points]

Beat King Whomp, and after the third butt-stomp, Mario should be EXACTLY where the star comes when the Whomp explodes. In other words, when you get the defeat message, don't touch the ground until after you get the star. Sorta hard to describe, but you know what I mean.
Anyone who manages it gets the points.

DUE DATE: Tuesday, August 29, 2006

Whomp's Fortress Task 5 [50 Points]

OBSTACLE COURSE

Get the blue coins. Then, run back up and kill both whomps. Get the metal cap, kill ALL THREE piranha plants, and get back to the Metal Cap block before your first cap runs out. Then, get onto the platform where the king Whomp is, and perform the "King Whomp's Message" glitch, landing IN THE RING OF COINS in the water. First one to finish the Message wins.

DUE DATE: Wednesday, September 6, 2006

Whomp's Fortress Task 6 [40 Points]

Breakdancing!!!! For this task, you’ll have to step on certain parts of the breaking grey bridge without touching any others. For those who don’t know what Im talking about, here’s a pic: [http://www.wdell.com/videogames/sm64/breakdance/Breakdance1.jpg]. Here are the patterns you’ll have to follow to complete this task:
Part 1: >>> - - = - - - = = -
Part 2: <<< - = - = - = - = -
Part 3: >>> = - = - = - = - =
Part 4: >>> - = - - - - - = -
Dashes indicate the pieces you CANNOT touch, equals are the pieces you must jump on. The arrows indicate which direction you should be going, with the camera facing the way it is in the picture. After you complete part 1, go away from the bridge to let the pieces reload. After part 2, DO NOT let the pieces reload, just go on to part 3. For part 3, don’t run across, you must JUMP on every piece. After Part 3, go away to let the bridge reload again, then do part 4. Jump on or miss a single piece and you fail.
[Edited, task too complex, everyone got points]
Anyone who does this gets the points.

DUE DATE: Wednesday, September 6, 2006

Whomp's Fortress Task 7 [45 Points]

Simply enough… Kill all enemies in this course (including the King Whomp).
This is a competitive task; only one person will get the points… So hurry up.

DUE DATE: Friday, September 22, 2006

Whomp's Fortress Task 8 [50 Points]

Get into the cannon dead, and blast onto the piece of wall that conceals the star, and land on the moving platform.
Yes, it's hard. Do it and get the points.

DUE DATE: Wednesday, September 27, 2006

Whomp's Fortress Task 9 [55 Points]

THE 3 CLICK GAME!!!! This is new, so I'll try my best to explain it... As you know, you get a choice of different camera viewing options in SM64, including on called "Fixed" (you all know how to get it). When you hold down the R-shoulder button (or whatever you use on your emulator), the camera stops in place, while you move around however and wherever you want. In this game, from the beginning, you have to hold the button down the WHOLE time whilst completing a certain task, while only getting three opportunities to get the cam close to you. You hear a little click sound, thus the name of the game. When you get the camera closer to you, you CANNOT be moving. You can take as much time as you want, but you can only re-begin moving once the camera is fixed again. For this task, you must get the "To the Top of the Fortress" star. Any questions, just ask.
Since this is your first time with the game, anyone who does this gets the points.

DUE DATE: Monday, October 2, 2006

Whomp's Fortress Task 10 [60 Points]

You have a choice of tasks... Choose either one.
1) Get the "Shoot into the Wild Blue" by glitching through the mountain, then coming back through the wall to land on the platform with the star (if you've seen the TAS WIP, you'll know exactly what I'm talking about, or
2) Get the metal cap, defeat King Whomp, and get his star before the cap runs out.
Timed.

DUE DATE: Saturday, October 7, 2006

Jolly Roger Bay Task 1 [15 Points]

Get the "Through the Jet Stream" star capless.
It's the first task; do it and get the points.

DUE DATE: Tuesday, October 10, 2006

Jolly Roger Bay Task 2 [30 Points]

Get at least 30 coins and kill every killable enemy.
This is timed.

DUE DATE: Monday, October 9, 2006

Jolly Roger Bay Task 3 [45 Points]

Get into the Secret Lagoon.
Not timed.

DUE DATE: Sunday, October 15, 2006

Jolly Roger Bay Task 4 [60 Points]

Get all 74 non-blue coins.
Timed.

DUE DATE: Wednesday, October 18, 2006

Jolly Roger Bay Task 5 [75 Points]

Get the "Blast to the Stone Pillar" star cannonless (You knew it was coming).
Not timed.

DUE DATE: Monday, October 23, 2006

The Princess's Secret Slide [10 Points]

Get to the brick area on top of the exit of the slide, follow it to the edge of the other side, and when you get to the end, long jump to hit the invisible wall at the end.
Timed; timing starts when you start sliding, timing ends as soon as the little yellow sparks from the impact of hitting the invisible wall is shown. We're using the game's timer.

DUE DATE: Friday, October 27, 2006

Tower Of The Wing Cap [50 Points]

Get as many coins as you can.
Not timed, we go by number of coins.

DUE DATE: Wednesday, November 1, 2006

Cool, Cool Mountain Task 1 [10 Points]

Go down the slide however way you want, and exit the cabin. Get up to the area where the sign says "Warning! Cold, Cold Crevasse Below!", and long jump from there directly onto the star.
Not timed.
Note: start your video when you enter the level.

DUE DATE: Sunday, November 5, 2006

Cool, Cool Mountain Task 2 [15 Points]

Go through the mountain using the baby penguin and the "mother" penguin.
Timed; timing starts when you enter the level.

DUE DATE: Wednesday, November 8, 2006

Cool, Cool Mountain Task 3 [20 Points]

Go to the area with the life and red coin, near the pillar made of ice. Wall kick from the pillar to the slide, and land on the slide.
Not timed, but start recording when you enter the level.

DUE DATE: Thursday, November 16, 2006

Cool, Cool Mountain Task 4 [30 Points]

Get to the area with the "Wall Kicks Will Work" star (you don't have to get to the wall kicking parts, just the ground below it, where the coins are arranged to form an arrow) pressing "A" no more than two times, without jumping straight down from the beginning of the level, or from below the beginning. You can use a spindrift or a cannon, but remember that they're very slow. Unless you're a SM64 expert, I suggest you go around the level to analyze and compare your options before you quickly choose one.
Timed; start recording when you enter the level.

DUE DATE: Monday, November 20, 2006

Cool, Cool Mountain Task 5 [50 Points]

OBSTACLE COURSE
First, go into the slide. Then, exit the slide. When you get out of the cabin, immedeately activate the elevator. Get off the elevator, run towards the Big Penguin, and perform any variant of the Koopa message trick you want (triple jump, dive attack, etc), but you must land outside her puddle, on the white snow. After that, get to the blue coin switch and activate it (you don't have to get the coins). Go up the slide until you get to the spindrift on the wooden platform (where the body for the head usually is). Jump on the spindrift, and ride it down to the other spindrift near where the large snowman's body and head are. MAKE SURE that you use the spinning of the previous spindrift to kill the new one as soon as you touch it. Then, go down and get the "Slip Slidin' Away" star.
Timed; start recording when you enter the level.

DUE DATE: Friday, November 24, 2006

Cool, Cool Mountain Task 6 [40 Points]

Die.
Without falling out of the level. You must die by completely draining Mario's power level. Start the level with full health. Do not go in the slide.
Timed; start recording when you enter the level.

DUE DATE: Monday, November 27, 2006

Cool, Cool Mountain Task 7 [50 Points]

Get the "Wall Kicks Will Work" star twice, each time using either one of my alternate strategies:
http://www.youtube.com/watch?v=Glr9puClHpY
http://www.youtube.com/watch?v=7g5vhoG0J_w

You must use both of them....Don't worry, they're not as hard as they look. Don't make two videos, or chop two together. So, you must record yourself getting the star, exiting the level, and going back.
Not timed. Start recording when you enter the level for the first star.

DUE DATE: Thursday, December 7, 2006

Cool, Cool Mountain Task 8 [60 Points]

The CLICK GAME!!! Go down the slide normally (no shortcuts). You have four clicks to use between when you enter the slide and when you exit the cabin at the end.
Not timed,

DUE DATE: Thursday, December 14, 2006

Cool, Cool Mountain Task 9 [65 Points]

Swim underneath the penguin. Start with full health.
Timed; timing stars when you enter the level, ends when your power bar shows up.

DUE DATE: Thursday, December 21, 2006

Cool, Cool Mountain Task 10 [100 Points]

Go on the slide...and get the blue coin (in the slide) after it falls off the ice.
Not timed.

DUE DATE: Tuesday, December 26, 2006

Bowser In The Dark World [60 Points]

Go into the warp pipe without collecting a single coin...and without triple jumping (or triple-jumping+diving).
Timed; timing starts when you enter the level, ends when the screen goes black after you enter the pipe.

DUE DATE: Tuesday, January 2, 2007

Vanish Cap Under The Moat [40 Points]

Get to the platform with the blue switch on it before your first Vanish Cap (the one you're given when you enter the level) runs out.
Not timed.

DUE DATE: Monday, January 8, 2007

Big Boo's Haunt Task 1 [15 Points]

Kill every Mr. I in the level.
Timed; timing starts when you enter the level, ends when the last blue coin pops up.

DUE DATE: Sunday, January 14, 2007

Big Boo's Haunt Task 2 [20 Points]

To those on emulators: BLJ on the elevator to zoom outside of the level
To those not on emulators: BLJ on the elevator to freeze the game
Not timed.

DUE DATE: Saturday, January 20, 2007

Big Boo's Haunt Task 3 [25 Points]

Get 25 coins.
Timed.

DUE DATE: Friday, January 26, 2007

Big Boo's Haunt Task 4 [30 Points]

Get "Secret of the Haunted Books" using the "normal" method without losing any power. By "normal" method, I mean by going through the bookshelves on the second floor and opening the trapdoor.
Not timed; start recording before you enter the level.

DUE DATE: Saturday, February 3, 2007

Big Boo's Haunt Task 5 [50 Points]

OBSTACLE COURSE
First, make the Mad Piano start "barking". Collect the red coin near it without losing any power. Go into the next room with the red coins and bookshelves, and kill the bookend by jumping ON TOP of it. Get upstairs, and stand on the trapdoor for at least two seconds. Jump off of it, and run to the area with the bookshelves with the two bookends. Wall kick off of the bookshelves to the wall opposite them, and from there, onto the platform above leading to Big Boo. Get up to Big Boo, LJ on him three times, fall to the ground below, smash the two blocks beside the shed, and get the life on top of it.
Timed: timing starts when you enter the level, ends when you get the life.

DUE DATE: Friday, February 9, 2007

Big Boo's Haunt Task 6 [50 Points]

Die. Start with full power. Do not touch any enemies. Do not use any fire.
Timed.

DUE DATE: Friday, February 16, 2007

Big Boo's Haunt Task 7 [55 Points]

Get every life in the level, as well as the ones you get from the coins you collect after you exit the level. You are allowed to exit the level to receive the final lives.
Not timed.

DUE DATE: Thursday, February 22, 2007

Big Boo's Haunt Task 8 [60 Points]

Kill every boo in the courtyard without getting a single coin. Obviously, you don't have to be in BBH to do this.
Timed; timing starts when you enter the courtyard; ends when you kill the last boo.

DUE DATE: Saturday, March 3, 2007

Big Boo's Haunt Task 9 [80 Points]

"Earthquake glitch" for at least two seconds at once anywhere in the level. If you don't know what that is, just ask, and don't do something completely random and pretend you thought you were doing it right.
Not timed.

DUE DATE: Friday, March 16, 2007

Big Boo's Haunt Task 10 [100 Points]

Get under the merry-go-round.
Not timed.

DUE DATE: Wednesday, March 21, 2007

Hazy Maze Cave Task 1 [10 Points]

Get both lives from both groups of Monty Moles in the maze.
Not timed.

DUE DATE: Wednesday, March 28, 2007

Hazy Maze Cave Task 2 [20 Points]

You know the two red coins that are pretty close together on the suspended platform? Get all red coins, starting with one on that platform, and ending with the other one. When you finish, get the star.
Timed. Timing starts when you touch the first red coin, and ends when you touch the star.

DUE DATE: Monday, April 2, 2007

Hazy Maze Cave Task 3 [25 Points]

BLJ on an elevator to freeze the game or escape into darkness.
Not timed.

DUE DATE: Thursday, April 12, 2007

Hazy Maze Cave Task 4 [30 Points]

Collect as many red coins as you can with a single metal cap. Only collect one metal cap, and don't collect any coins before or after you have the hat on.
Not timed; the winner/s will have collected the most red coins.
Once again, be creative and don't look at other peoples' videos until you've done your own.

DUE DATE: Monday, April 16, 2007

Hazy Maze Cave Task 5 [50 Points]

OBSTACLE COURSE
First, kill two different scuttle bugs (eg, not the one that keeps regenerating). Activate the elevator leading to Dorrie (the "swimming beast"), then collect at least nine coins. Get into the cave, collect the blue coins in the cave, and then get the "Navigating the Toxic Maze" star, killing every swoop on the way from when you exit the cave to when you get the star.
Timed; timing begins when you enter the level, ends when you get the star.
Once again, be creative and don't look at other peoples' videos until you've done your own.

DUE DATE: Friday, April 27, 2007

Hazy Maze Cave Task 6 [55 Points]

Jump on to the floating island like in this video (http://youtube.com/watch?v=E_w4F_8IBuY) twice in a row. Do not miss either times; the first time you jump, you can not touch the water again until you jump back in to do it a second time. In other words, do it flawlessly, twice in a row.

DUE DATE: Wednesday, May 23, 2007

Hazy Maze Cave Task 7 [60 Points]

Kill every enemy. Ignore Monty Moles.
Timed. As usual, be creative and don't rip anyone off.

DUE DATE: Friday, May 25, 2007

Miscellaneous Task 1 [65 Points]

Deliver three head shots to every enemy in the Facility using only a K47 Soviet. Complete all your objectives. You may have to slap.
00 Agent

DUE DATE: Thursday, May 31, 2007

Hazy Maze Cave Task 8 [65 Points]

Get every red coin and the red coin star...pressing 'A' three times or less.
Not timed. PLEASE don't look at anyone else's videos if you compete; if you can't figure it out yourself, please just skip the task.
Not timed.

DUE DATE: Thursday, May 31, 2007

Hazy Maze Cave Task 9 [75 Points]

Kill every enemy in the maze (Monty Moles: once each), and collect every coin...without losing any power.
Timed; timing starts when you enter the maze, and ends when you kill the last enemy.

DUE DATE: Saturday, June 2, 2007

Hazy Maze Cave Task 10 [90 Points]

Do the EXACT same thing as Task 9, but exit the Maze as well..............and do NOT use any metal caps.
Not timed.

DUE DATE: Wednesday, June 6, 2007

Miscellaneous Task 2 [100 Points]

Make a 16 star run of the game.
Not timed.

DUE DATE: Tuesday, June 12, 2007

Lethal Lava Land Task 1 [15 Points]

Kill every bully.
Not timed.

DUE DATE: Tuesday, June 19, 2007

Lethal Lava Land Task 2 [20 Points]

Get "Red Hot Log Rolling" without using the Wing Cap.
Timed.
Timing stars when you enter the level, and stops when you get the star.

DUE DATE: Wednesday, June 27, 2007

Lethal Lava Land Task 3 [30 Points]

Get the coins from every bully in the volcano.
Not timed, but start from the star selection screen.

DUE DATE: Monday, July 2, 2007

Lethal Lava Land Task 4 [35 Points]

Make every star in LLL (except ones in the volcano) "show", as in, "get them to appear". In other words, get the red coins, kill the Big Bully, kill the little bullies and then the resulting Big Bully. Once you've done all that, get the "Red Hot Log Rolling" star.
Timed. Timing starts when you enter the level, and ends when you collect the star.

DUE DATE: Friday, July 6, 2007

Lethal Lava Land Task 5 [50 Points]

OBSTACLE COURSE
Get every red coin except the one on the middle square. Kill the two bullies on the nearest platform, and get the suspended life to the right of the platform. Get the wing cap, and fly to Mr. I. Kill Mr. I, get the coins around him, and grab the crazy box. Touch the rolling log and get it rolling, then go into the volcano. Once in the volcano, get the "Elevator Tour" star. End with your exactly power half full, but begin with it completely full.

DUE DATE: Friday, July 13, 2007

Lethal Lava Land Task 6 [40 Points]

Die. Without getting burned (in any way), without touching the log, without falling from a high distance, and without using any Mr. I. You may use the wing cap.
Timed. Start with full health.

DUE DATE: Tuesday, July 17, 2007

Lethal Lava Land Task 7 [60 Points]

Get "Hot-Foot-It into the Volcano". On the way to the top of the volcano, you'll encounter four poles. Do not wall kick anywhere, and don't touch these poles. In other words, you'll have to jump on the platforms the poles sit on...without actually grabbing onto the poles.
Not timed.

DUE DATE: Sunday, July 22, 2007

Lethal Lava Land Task 8 [65 Points]

Get every life, including those that you get from after you come out of the level for every 50 coins you pick up. Obviously, you may exit the level for this task.
Timed; timing starts when you enter the level, and ends the the last "1up sound" is heard.

DUE DATE: Friday, July 27, 2007

Lethal Lava Land Task 9 [85 Points]

Use the volcano's lava-fall to jump up to the area with the highest bully and the line of 5 coins (jump near the bottom of the fall and use the lava's burn to carry Mario up to the top) without dying. Once you're up there, get "Hot-Foot-It into the Volcano".
Not timed. Remember to start at the star selection screen.

DUE DATE: Thursday, August 2, 2007

Lethal Lava Land Task 10 [60 Points]

This task is kind of a two-part task. The first part is this:
PART 1: Get every star in LLL except for the 100-coin star. Start from star 1 ('Boil the Big Bully'), and go sequentially until the end of 'Elevator Tour in the Volcano', pressing A as few times as possible (that goes for the entire video, not per star). If you don't have the lowest number of presses, part 2 of the task doesn't matter. The person/people with the second lowest number of presses, gets 60 points. The person/people with the third lowest number of A presses get 30 points, etc.
PART 2: If you got the lowest number of A presses...the task is timed. Timing starts when you first enter LLL, and ends when you touch the last star. Scoring is as normal for timed tasks: first place gets 120 points, second gets 60, etc.

DUE DATE: Thursday, August 9, 2007

Shifting Sand Land Task 1 [15 Points]

Grab the crazy box, and once Mario starts flying, "steer" him directly into "Shining Atop the Pyramid".
Not timed.

DUE DATE: Tuesday, August 14, 2007

Shifting Sand Land Task 2 [20 Points]

Open the top of the pyramid without using a shell or the wing cap.
Timed.
Timing starts when you enter the level, and ends when the top disappears. Make sure the camera is pointing towards the pyramid when it opens.

DUE DATE: Thursday, August 16, 2007

Shifting Sand Land Task 3 [30 Points]

Collect every coin in the pyramid, including enemies.
Not timed.

DUE DATE: Monday, August 13, 2007

Shifting Sand Land Task 4 [40 Points]

Die...without sinking in quicksand, getting burned, drowning, taking damage from flyguys, bobombs, goombas, pokeys, thwomps/grindels, or taking damage from large falls. Start (from the star selection screen) with full health.
Timed.

DUE DATE: Saturday, September 1, 2007

Shifting Sand Land Task 5 [65 Points]

OBSTACLE COURSE
As soon as you enter, get the red coin way behind Mario (the one right on the edge of the quicksand). Kill two bobombs and a goomba, and grab the koopa shell and a wing cap. Collect one of the red coins in the air while riding the koopa shell. Use a crazy box to launch you to the base of the pyramid, then get into the pyramid (through the top entrance). Collect four of the secret coins (and only four), and then kill two goombas. End by collecting the "Stand Tall on the Four Pillars" star.
Timed. Timing starts when you enter the level, and ends when you touch the star.

DUE DATE: Friday, September 14, 2007

Shifting Sand Land Task 6 [60 Points]

Get "Inside the Ancient Pyramid" without going through the "top" entrance of the pyramid.
Timed. Timing starts when you enter the level and ends when you get the star.

DUE DATE: Wednesday, September 26, 2007

Shifting Sand Land Task 7 [80 Points]

Get the wing cap and start flying. While flying, pick up 7 red coins WITHOUT landing or picking up another wing cap. Land directly on the eighth coin.
Not timed.

DUE DATE: Wednesday, October 10, 2007

Shifting Sand Land Task 8 [85 Points]

Kill every killable enemy, including Eyerok.
Timed.

DUE DATE: Saturday, October 20, 2007

Shifting Sand Land Task 9 [90 Points]

Get "Free Flying for 8 Red Coins" without using a wing cap.
Not timed.

DUE DATE: Thursday, November 1, 2007

Shifting Sand Land Task 10 [100 Points]

You have three options for this task.

Option 1: Get "Pyramid Puzzle" coinless. (You can start from entering the pyramid) (100 points)

Option 2: The THREE CLICK GAME!!! Hopefully you know/remember how to do this. Start at the bottom entrance at the pyramid in fixed cam, and make your way to the top of the pyramid and get "Inside the Ancient Pyramid" by only letting the camera zoom back to Mario three times or less (each time while Mario isn't moving, and only letting go of R for a second or less). (100 points)

Option 3: Do them both (250 points)

DUE DATE: Tuesday, November 27, 2007

Dire, Dire Docks Task 1 [15 Points]

Get the red coins pole-less.
Not timed.

DUE DATE: Sunday, December 2, 2007

Dire, Dire Docks Task 2 [80 Points]

THE THREE CLICK GAME!!!
You know how to do it...Get the "Manta Ray's Reward" star in fixed cam using only three clicks lasting 1 second or less each.
Not timed.

DUE DATE: Tuesday, December 18, 2007

Dire, Dire Docks Task 3 [50 Points]

Collect all coins...except red ones; specifically exclude red coins.
Timed.

DUE DATE: Monday, December 24, 2007

Dire, Dire Docks Task 4 [50 Points]

Get "Board Bowser's Sub" without the sub...entirely in close Mario cam (switch cameras as soon as you're able to when you enter the level).
Not timed.

DUE DATE: Monday, January 7, 2008

Dire, Dire Docks Task 5 [80 Points]

Grab onto the koopa shell...and collect every coin from the ring of 8 coins just adjacent to it before your shell expires.
Not timed.

DUE DATE: Friday, January 18, 2008

Snowman's Land Task 1 [40 Points]

Kill every spindrift.
Timed.

DUE DATE: Tuesday, January 29, 2008

Snowman's Land Task 2 [25 Points]

Kill the bully...without pressing B, Z, or taking any damage.
Not timed.

DUE DATE: Friday, February 8, 2008

Snowman's Land Task 3 [30 Points]

Get all the coins from both of the Moneybags.
Timed.

DUE DATE: Friday, February 15, 2008

Snowman's Land Task 4 [40 Points]

Get every non-enemy coin in the level (including the igloo); don't kill any enemies. Don't use the koopa shell.
Not timed.

DUE DATE: Tuesday, February 26, 2008

Snowman's Land Task 5 [40 Points]

OBSTACLE COURSE
Grab the koopa shell. Kill the bully while still on it, then get rid of it and go on to clone Mario's cap one time. Grab your extra cap and swat one spindrift and the flyguy with it. Go to the really cold pond (not the one under the bully), and jump on one spindrift; land on the other to kill it. Talk to the bobomb, and then grab the "Snowman's Big Head" star.

DUE DATE: Saturday, March 8, 2008

Snowman's Land Task 6 [20 Points]

Grab the koopa shell (stay on the shell for the whole task), and make your way to the top of the giant snowman. From the top (or as high as you can get), jump onto the penguin's head as many times as you can (consecutively, no hitting his head once, falling to the ground, and starting all over; the jumps must be done one after another). For each jump you get without falling off the penguin's head, you get 20 extra points, up to a total of 100 points.
Not timed.

DUE DATE: Friday, March 14, 2008

Snowman's Land Task 7 [60 Points]

Die. Don't touch any enemies, don't jump in any water, don't touch the frozen water under the bully. Start with full health.
Timed.

DUE DATE: Sunday, March 23, 2008

Snowman's Land Task 8 [90 Points]

In the room containing the invisible Snowman's Land painting, stand on top of one of the little square-shaped pillars. From there, make your way to each of the other pillars (stand on top of each one) without touching the floor once until you've been on all of them.
Obviously you can be outside the level for this task.
Not timed.

DUE DATE: Friday, March 28, 2008

Miscellaneous Task 3 [-1000 Points]

Take your old Nintendo 64 out and smash it to as many pieces as you can.
Timed.

DUE DATE: Thursday, September 26, 1996

Snowman's Land Task 9 [70 Points]

Grab onto every tree.
Timed. Starts when you enter, ends when you grab the last tree.

DUE DATE: Thursday, April 10, 2008

Snowman's Land Task 10 [90 Points]

Like the usual "Three Click Game", but slightly modified: get "Into the Igloo" using only one click (or less, if you can). Don't start from entering the igloo; start from getting into Snowman's Land normally.
Not timed.

DUE DATE: Friday, April 18, 2008

Wet-Dry World Task 1 [15 Points]

Get “Shocking Arrow Lifts” without using any warps, and with the water at its lowest level.
Not timed.

DUE DATE: Wednesday, April 23, 2008

Wet-Dry World Task 2 [25 Points]

Get all the secrets in this order:

1. ! box on top of platform surrounded by coins and orb
2. Grey "box" in the wall
3. Grey "box" not in the wall
4. Highest ! box, on top of caged elevator platform
5. Lowest ! box, near the bottom corner of the level

Timed. Timing starts when you enter the level, ends when you trigger the star by hitting the last secret.

DUE DATE: Tuesday, April 29, 2008

Wet-Dry World Task 3 [30 Points]

Activate the purple ! switch near the top of the Express Elevator. Then, break all the brown boxes before they all disappear.
Not timed.

DUE DATE: Wednesday, May 7, 2008

Wet-Dry World Task 4 [40 Points]

Get hit by every amp in the level at least once. After each amp, recover your health before you hit/get hit by the next one.
Timed. Timing starts when you enter the level, and ends when you refill your power after the last orb.

DUE DATE: Tuesday, May 13, 2008

Wet-Dry World Task 5 [60 Points]

OBSTACLE COURSE
Kill Chuckya. Read two signs, then bring the water to it's second lowest level. After that, get the "Shocking Arrow Lifts" star out of the ! box (but don't collect it). Get the metal cap, collect five (and only five) red coins, kill two skeeters and get the "Express Elevator--Hurry Up!" star.
Timed; timing starts when you enter the level, ends when you pick up the star.

DUE DATE: Tuesday, May 20, 2008

Wet-Dry World Task 6 [30 Points]

Make Chuckya light and bring him into the pipe.
Not timed.

DUE DATE: Saturday, May 31, 2008

Wet-Dry World Task 7 [70 Points]

Destroy all the orange/yellow breakable boxes in the level, minus the temporary ones that appear when you activate the ! switches. Do it without collecting any coins.
Timed. Timing starts when you enter the level, ends when you break the final box.

DUE DATE: Sunday, June 8, 2008

Wet-Dry World Task 8 [80 Points]

Get the "Express Elevator--Hurry Up!" star using the glitch shown here: http://www.youtube.com/watch?v=FGlytlG9-8A
Not timed.

DUE DATE: Tuesday, June 17, 2008

Wet-Dry World Task 9 [80 Points]

Enter the painting at its highest point, and activate all five "secrets". After each secret, blast yourself out of the cannon somewhere before activating the next one.
Timed. Timing starts when you enter the level, ends when you blast yourself out the final time.

DUE DATE: Wednesday, June 25, 2008

Miscellaneous Task 4 [85 Points]

[Wet Dry World]

BLJ off the slope leading up to the cannon, gaining enough speed to get through the "pipe" in the corner. Then do the same thing with the elevator BLJ.
Not timed.

DUE DATE: Friday, July 4, 2008

Wet-Dry World Task 10 [100 Points]

Kill all enemies in the non-city area, then collect the "Top O' the Town" star. You may not press A once, but you can use it to shoot out of the cannon only three times or less. Don't raise or lower the water level at all.
Timed.

DUE DATE: Sunday, July 13, 2008

Wet-Dry World Task 11 [65 Points]

Get all the lives you can out of this level. This means all the lives actually in the level, and then the lives you get for each 50 coins you collect.
Not timed.

DUE DATE: Wednesday, July 30, 2008

Wet-Dry World Task 12 [100 Points]

Collect any star you want, while invisible.
Timed. Timing starts when you enter the level, ends when you get the star.

DUE DATE: Thursday, August 7, 2008

Wet-Dry World Task 13 [130 Points]

Collect all red coins with a single metal cap on.
Not timed.

DUE DATE: Wednesday, August 13, 2008

Wet-Dry World Task 14 [140 Points]

OBSTACLE COURSE
Enter the level with the water at it's lowest point. Collect two red coins, then all the blue ones from the blue switch. Collect another two red coins, then activate the three boxed secrets (don't break the ! boxes they're contained in, though). Collect another two red coins, then kill Chuckya. Get the last two red coins, and then stand on the wooden platform with the "Express Elevator--Hurry Up!" star on it (don't get the star!). Finally, with the metal cap and invisible cap on, collect the "Go to Town for Red Coins" star.
Timed. Timing starts when you enter the level, ends when you collect the star.

DUE DATE: Tuesday, August 19, 2008

Wet-Dry World Task 15 [150 Points]

Reactivate the dead fire-spitters and get burned by them both.
Not timed.

DUE DATE: Wednesday, August 27, 2008

Tall, Tall Mountain Task 1 [10 Points]

Use the cannon to get the "Blast to the Lonely Mushroom" star. Don't use the warp.
Not timed.

DUE DATE: Wednesday, September 3, 2008

Tall, Tall Mountain Task 2 [20 Points]

With your hat already lost to Ukiki, select the "Mystery of the Monkey Cage" star from the selection screen and grab both Ukikis.
Timed; timing starts when you enter the level (no need to show yourself losing your hat) and ends when you grab the second Ukiki.

DUE DATE: Wednesday, September 10, 2008

Tall, Tall Mountain Task 3 [25 Points]

Collect every coin in the slide. Only enter the slide once.
Not timed.

DUE DATE: Wednesday, September 17, 2008

Tall, Tall Mountain Task 4 [35 Points]

Kill every enemy in the level (except for Monty Moles).
Timed.

DUE DATE: Tuesday, September 23, 2008

Tall, Tall Mountain Task 5 [50 Points]

OBSTACLE COURSE
Activate the purple ! switch and smash the resulting brown box right beside the switch, then break the Crazy Box and collect all the red coins on the mushrooms. Collect the five yellow on the bridge at the very top of the waterfall (right near "Breathtaking View from Bridge"), and get a 1up mushroom from the butterflies. Finish by collecting the first coin in the slide (behind the wall at the start of it).
Timed. Timing starts when you enter, ends when you collect that coin.

DUE DATE: Saturday, October 11, 2008

Tall, Tall Mountain Task 6 [55 Points]

Go down the slide without collecting any coins, then collect the "Mysterious Mountainside" star.
Timed. Timing starts when you enter the level (from the star selection screen), and ends when you collect the star.

DUE DATE: Monday, October 20, 2008

Tall, Tall Mountain Task 7 [60 Points]

Perform the glitch seen in this video, using the same method: http://www.youtube.com/watch?v=owxeceyG7cY

DUE DATE: Tuesday, October 28, 2008

Tall, Tall Mountain Task 8 [70 Points]

Collect every life in the level, including those you get from each 50 coins you collect after you leave the level.
Timed. Timing starts when you enter the level, ends when you get the final 1up.

DUE DATE: Friday, November 7, 2008

Tall, Tall Mountain Task 9 [80 Points]

THE THREE CLICK GAME!
Get the "Scale the Mountain" star in three camera clicks.
Not timed.

DUE DATE: Tuesday, November 25, 2008

Tall, Tall Mountain Task 10 [120 Points]

Repeat everything in this video: http://www.youtube.com/watch?v=bB4WHDwCLcY
By "everything", I mean the same route (including bringing Chuckya to the other side of the wooden bridge, and later the part showing that bringing Chuckya to the edge of the waterfall won't work and dropping down from there), the same Chuckya Log Rolling, the same confrontation with Ukiki, and the same death via getting pushed through the level. No need to get hit by any bobombs, wander around randomly, or switch to fixed cam at the end (although it would look pretty cool).
Not timed.

DUE DATE: Wednesday, December 3, 2008

Tiny-Huge Island Task 1 [20 Points]

In Huge Island, get to the top of the mountain, and slide down, on the side with the stream of black cannonballs, lone flyguy, bridge to "Windswept Valley", etc. As you slide down, jump off from as high as you can and land on the flyguy with a butt-stomp.
Not timed.

DUE DATE: Tuesday, December 9, 2008

Tiny-Huge Island Task 2 [30 Points]

Die, by BLJing out of the level from the low ceiling on the "beach" in Tiny Island. Begin in Huge Island.
Timed. Timing begins when you enter the level, ends when the black screen appears as Mario is falling.

DUE DATE: Tuesday, December 16, 2008

Tiny-Huge Island Task 3 [30 Points]

Die. By falling out of Huge Island by glitching through the huge mountain via merging through Chuckya (where you might normally go for getting to Wiggler in a speedrun). Don't use the warp pipe nearest Chuckya. Start in Tiny Island.
Timed; same as last task.

DUE DATE: Sunday, December 21, 2008

Tiny-Huge Island Task 4 [40 Points]

Get into this glitched area: http://www.sm64.com/pics/THIglitch.jpg without BLJing.
Not timed.

DUE DATE: Friday, December 26, 2008

Tiny-Huge Island Task 5 [80 Points]

OBSTACLE COURSE
Begin in Huge Island. Drain the water from the top of the mountain, then begin a rematch with Koopa. Get the single coin on the tiny platform where the "Five Itty Bitty Secrets" star appears, then collect the 5 coins from the log on the small island in the water. Hit the blue coin switch, collect the 1up in the red coin cave/room, and end by collecting all the coins in the Wiggler section of the cave and getting Wiggler's star. At any time during all this, use the cannon at least one time, and make sure not to kill any enemies except Wiggler.
Timed. Timing begins when you enter the level, ends when you collect the star.

DUE DATE: Friday, January 2, 2009

Tiny-Huge Island Task 6 [60 Points]

Beat Koopa in 0'00''0.
Not "timed".

DUE DATE: Sunday, January 11, 2009

Tiny-Huge Island Task 7 [70 Points]

Kill all enemies, Wiggler included, and get his star.
Timed; timing starts when you enter the level, ends when you get the star.

DUE DATE: Sunday, January 18, 2009

Tiny-Huge Island Task 8 [80 Points]

Get five "infinite" coins from each of the large piranha plants.
Not timed.

DUE DATE: Sunday, January 25, 2009

Tiny-Huge Island Task 9 [140 Points]

Collect every coin (minus infinite and impossible ones), then take Wiggler's star (again..). Blue coins for all large goombas.
Timed.

DUE DATE: Sunday, February 1, 2009

Tiny-Huge Island Task 10 [120 Points]

Get into the camera position (with Chuckya in the cannon too, of course) shown at about 1:38 in this video: http://www.youtube.com/watch?v=1rk-MKNpVU0 (An annotation is provided in the YouTube video for convenience). Don't blast out of the cannon until you've completed the task.
Not timed.

DUE DATE: Friday, February 6, 2009

Cavern Of The Metal Cap Task 1 [50 Points]

Collect all red coins (and the star) with the original metal cap you're given when you enter the level.
Not timed.

DUE DATE: Monday, February 9, 2009

Bowser In The Fire Sea Task 1 [70 Points]

Collect every coin and life, and then hop into the warp pipe when you're finished.
Timed. Timing starts when you enter the level, ends when the screen goes black.

DUE DATE: Saturday, February 14, 2009

Tick Tock Clock Task 1 [20 Points]

Get "Stomp on the Thwomp" with the clock set to "random".
Not timed.

DUE DATE: Thursday, February 19, 2009

Tick Tock Clock Task 2 [30 Points]

Get "Timed Jumps on Moving Bars" with the clock stopped.
Timed.

DUE DATE: Tuesday, February 24, 2009

Tick Tock Clock Task 3 [45 Points]

Jump from the moving hand at the very top of the level directly to the moving hand near the bottom of the level, without touching anything else on your way down. Land directly on the bottom hand without falling off.
Not timed.

DUE DATE: Monday, March 2, 2009

Tick Tock Clock Task 4 [50 Points]

Destroy every ! box.
Timed.

DUE DATE: Saturday, March 7, 2009

Tick Tock Clock Task 5 [80 Points]

OBSTACLE COURSE
Collect four (different) stars of your choice. Each time you enter the level, collect all the blue coins and break a (different) ! box. Obviously, you may go out of the level for this one. Be sure not to break the same ! box more than one time.
Timed; timing starts when you enter the level the first time, ends when you collect your final star.

DUE DATE: Saturday, March 14, 2009

Tick Tock Clock Task 6 [50 Points]

Get a bobomb to glitch you through a wall to your death. Only use one bobomb.
Not timed.

DUE DATE: Sunday, March 22, 2009

Tick Tock Clock Task 7 [80 Points]

Break the two very highest ! boxes at the top of the level. Do not touch anything that moves. Clock on the fast setting.
Timed.

DUE DATE: Sunday, March 29, 2009

Miscellaneous Task 5 [-1 Points]

[Tick Tock Clock]

Live. Don't touch anything.
Timed.

DUE DATE: Wednesday, December 12, 2012

Tick Tock Clock Task 8 [90 Points]

Die. Without taking any damage from falling or enemies. Don't fall/jump/run off of the level. Hat on, start with full health. Clock setting is your choice.
Timed.

DUE DATE: Wednesday, April 8, 2009

Tick Tock Clock Task 9 [100 Points]

Collect every red coin with the clock moving on the fast setting.
Timed.

DUE DATE: Tuesday, April 21, 2009

Tick Tock Clock Task 10 [150 Points]

The NO CLICK GAME!
Like the three click game...but with no click (your only camera switch should be as soon as you enter the level). Choose your star:

Get a Hand: 50 Points
The Pit and the Pendulums: 100 Points
Timed Jumps on Moving Bars: 150 Points

Clock moving on all of them.

DUE DATE: Monday, May 4, 2009

Rainbow Ride Task 1 [20 Points]

Get "Somewhere Over the Rainbow" entirely in close Mario cam (switch as soon as you enter the level).
Not timed.

DUE DATE: Sunday, May 24, 2009

Rainbow Ride Task 2 [25 Points]

Get the "Coins Amassed In a Maze" star...with the special triple jump.
Timed.

DUE DATE: Sunday, May 31, 2009

Rainbow Ride Task 3 [35 Points]

Use the cannon to shoot directly onto "Tricky Triangles".
Not timed.

DUE DATE: Monday, June 8, 2009

Rainbow Ride Task 4 [40 Points]

Die in a fire[place].
Timed.

DUE DATE: Friday, June 12, 2009

Rainbow Ride Task 5 [70 Points]

OBSTACLE COURSE!
First, activate the "Somewhere Over the Rainbow star" (ie, get it out of its box). Then collect all blue coins from the blue cap switch. Smash the brown box and kill both evil Lakitus. Collect the 1up on top of the big house and end by collecting "Swingin' in the Breeze".
Timed.

DUE DATE: Sunday, June 21, 2009

Rainbow Ride Task 6 [50 Points]

Throw a bobomb into another bobomb so that the two explode instantly upon collision. During the same bobomb throw, also hit evil Lakitu, so that Lakitu dies before the bobomb hits the ground. Collect all the coins that result.

DUE DATE: Saturday, June 27, 2009

Rainbow Ride Task 7 [70 Points]

Kill every enemy.
Timed.

DUE DATE: Saturday, July 4, 2009

Rainbow Ride Task 8 [70 Points]

Get "Tricky Triangles" without using the cannon, going on Chuckya's island, or activating the purple ! switch.
Not timed.

DUE DATE: Wednesday, July 15, 2009

Rainbow Ride Task 9 [100 Points]

The NO CLICK GAME!!!
Get "Coins Amassed in the Maze" with no clicks.
Under 1:00 - 100 Points
Over 1:00 - 50 Points

DUE DATE: Monday, July 20, 2009

Rainbow Ride Task 10 [200 Points]

Without activating any carpets or breaking any "donut" lifts, collect 145 coins of your choice. One of your coins must be this one: http://img39.imageshack.us/img39/2715/screen02l.png
Timed. Timing ends when you collect your 145th coin.

DUE DATE: Thursday, July 30, 2009

Wing Mario Over The Rainbow Task 1 [60 Points]

Grab a wing cap, and collect as many coins as you can before it expires. Don't collect any coins before you get the cap.
Scored by number of coins.

DUE DATE: Friday, August 14, 2009

Bowser In The Sky Task 1 [90 Points]

Die in the final Bowser battle, and after you exit the warp pipe, collect all red coins in the order shown in this video: http://www.youtube.com/watch?v=mqkvj7VdzQE. When you finish that, collect the star.
Timed. Timing starts when you leave the pipe, ends when you collect the star.

DUE DATE: Saturday, August 29, 2009

Miscellaneous Task 6 [600 Points]

Start by butt-stomping on Dorrie's head. Catch the "good" Ukiki (the one that unlocks the Monkey Cage), grab the life at the top of the pole in WF, and end by collecting "Ride Big Boo's Merry-Go-Round". Collect one star in TTC at any time.
Do not activate elevators of any kind.
Timed.

DUE DATE: Wednesday, September 23, 2009

Miscellaneous Task 7 [600 Points]

Kill Eyerok, and then collect the life at the top of the Big House in the Sky. Collect 100 coins in Snowman's Land, and then kill two different Chuckyas. Get the red coin star in BitDW, and end by glitching through the top of the castle outside with the wing cap. At any time (in between Eyerok and the glitching), collect any star in BoB.
Timed.

DUE DATE: Sunday, October 4, 2009

Miscellaneous Task 8 [600 Points]

First, beat the Rematch with Koopa in 0 seconds. Get the red coin star in BitS, and the !-box life in CotMC. Collect every coin in the TTM slide, and end by getting the "Hot-Foot-It into the Volcano".

DUE DATE: Sunday, October 18, 2009

Miscellaneous Task 9 [600 Points]

Collect a total of 150 coins from each of the 15 main courses. How many coins you collect in each level is up to you, as long as you take at least one from each and have collected at least 150 by the time you finish in the last level.

DUE DATE: Saturday, November 7, 2009

Miscellaneous Task 10 [1000 Points]

Play through 15 previous tasks in the Quiz, one from each main level we've been through, all in a row (as if this task were a giant obstacle course). Use www.sm64.com/videoquiz for reference. You must complete each task you choose in full before moving on to the next one. Your choice of task and order is, of course, up to you. When you've completed every task, beat BitS and collect Bowser's star to complete the Quiz,

DUE DATE: Sunday, December 13, 2009