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New glitch increases 2091 coin high score!
From: Brightguy
| Posted: 11/2/2004 7:21:07 PM | Message Detail
An interesting new glitch has been discovered that increases the maximum coin score of 2091 that we previously thought was possible! My high score is now 2096, and that could possibly go even higher. The enemy "Money Bags" that appears in Snowman's Land sometimes clones itself. Currently why this happens isn't known, so I encourage all the "glitch hunters" on this board to try it out and see what you can discover.
Check out my webpage for the details, including a video: http://www.geocities.com/sm64home/
Check out my webpage for the details, including a video: http://www.geocities.com/sm64home/
From: CHOCLAIR5
| Posted: 11/2/2004 8:24:48 PM | Message Detail
Holy ****,that is COOL.
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Super mario 64 has more bugs than a 30 day old corpse - Cless the Swordsman
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Super mario 64 has more bugs than a 30 day old corpse - Cless the Swordsman
From: blackstar
| Posted: 11/3/2004 10:40:24 AM | Message Detail
Awesome, im gonna try this out. Nice relevation Brightguy.
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Check out 'L is real 2401' in the Super Mario 64 boards.
¼½¾ºª321(¯`·.¸_¸.·[ߣâ©k§tå®]·.¸_¸.·´¯)123ªº¾½¼
---
Check out 'L is real 2401' in the Super Mario 64 boards.
¼½¾ºª321(¯`·.¸_¸.·[ߣâ©k§tå®]·.¸_¸.·´¯)123ªº¾½¼
From: Dom Dunc
| Posted: 11/3/2004 2:45:32 PM | Message Detail
Woah! That's cool. I'll see if I can find any pattern to the cloning, but if both you and Penev couldn't find anything, the chances look pretty slim. Great stuff guys, and nice job to Schloosh!
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: anthpel11
| Posted: 11/3/2004 4:08:39 PM | Message Detail
0_0
AWESOME! I probably won't have the time to try it out, but that's a great find.
AWESOME! I probably won't have the time to try it out, but that's a great find.
From: iGenesis
| Posted: 11/3/2004 11:39:10 PM | Message Detail
O.o
*Applauds*
I should go try that soon.
*Applauds*
I should go try that soon.
From: Brightguy
| Posted: 11/4/2004 2:42:37 AM | Message Detail
Yeah, we have to thank "Schloosh!" since he was the one who found it. If all you have to do is follow Money Bags around, it's strange no one has reported this before. When it happened to me, he hadn't been jumping around for too long, as you can see in the video. Alex had some good success with getting him cloned multiple times, but then when I tried it again I couldn't get it to work. So any kind of pattern at all would be helpful...
And you never know if you'll find something, even if it's been checked over by others. Entering the Dry Pipe from the Town, for example... that was something I had tried, as well as many others I'm sure, and I thought I had tried every possibility, so I dismissed it as impossible. Same thing with for finding a good method of getting "Blast to the Stone Pillar" without the cannon.
And you never know if you'll find something, even if it's been checked over by others. Entering the Dry Pipe from the Town, for example... that was something I had tried, as well as many others I'm sure, and I thought I had tried every possibility, so I dismissed it as impossible. Same thing with for finding a good method of getting "Blast to the Stone Pillar" without the cannon.
From: AlexPenev
| Posted: 11/4/2004 4:45:21 AM | Message Detail
I cloned the guy near the ice maze twice but I missed one of the coins (so 14 coins instead of 5 over there) and cloned the guy near the lake once (and then he just started jumping into the chill water where you can't reach him).
So juding by that, since I made 3 extra clones (one was a clone of a clone), then I suppose 999 is a possibility.
But there's several factors working against you.
a) you'll get hurt eventually. and soon you'll run out of coins in the level to refill health
b) it can take upwards of 10 minutes for even one clone.
c) the more the bag jumps around, the more he tends to go into places you don't want him to. Eventually he'll get stuck near the walls or jump into the water, and then you're screwed and have to kill him.
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So juding by that, since I made 3 extra clones (one was a clone of a clone), then I suppose 999 is a possibility.
But there's several factors working against you.
a) you'll get hurt eventually. and soon you'll run out of coins in the level to refill health
b) it can take upwards of 10 minutes for even one clone.
c) the more the bag jumps around, the more he tends to go into places you don't want him to. Eventually he'll get stuck near the walls or jump into the water, and then you're screwed and have to kill him.
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http://www.geocities.com/spenev/
From: Brightguy
| Posted: 11/4/2004 3:42:37 PM | Message Detail
Yeah, you lose 2 pieces of health when you run into him, that will be a problem when you run out of coins to heal yourself, since there is no heart in this level. But, since you get 5 coins from each clone, this shouldn't be a problem unless you get hurt more than twice per clone.
And yeah, it jumps around randomly, and unlike some other enemies, it doesn't seem to notice Mario so you can't direct it anywhere. (Except by running into it and sacrificing health). And since it occasionally gets stuck somewhere, that is another problem... I was thinking to help protect against this you could always have a back-up clone just in case. Wait until one clone jumps into a corner and then leave him there as a backup.
So the major problem is that it takes much to long for the cloning to occur. So if someone discovers a pattern to the cloning or a good method you can use, this might actually allow us to get 999 coins here.
And yeah, it jumps around randomly, and unlike some other enemies, it doesn't seem to notice Mario so you can't direct it anywhere. (Except by running into it and sacrificing health). And since it occasionally gets stuck somewhere, that is another problem... I was thinking to help protect against this you could always have a back-up clone just in case. Wait until one clone jumps into a corner and then leave him there as a backup.
So the major problem is that it takes much to long for the cloning to occur. So if someone discovers a pattern to the cloning or a good method you can use, this might actually allow us to get 999 coins here.
From: CHOCLAIR5
| Posted: 11/4/2004 4:15:59 PM | Message Detail
Wouldn't the best thing to do is let a bag get stuck,collect the rest of the coins in the level,then come back to the bag,and hopefully it will have cloned?Or does it not clone when it's stuck?
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Super mario 64 has more bugs than a 30 day old corpse - Cless the Swordsman
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Super mario 64 has more bugs than a 30 day old corpse - Cless the Swordsman
From: AlexPenev
| Posted: 11/4/2004 4:39:28 PM | Message Detail
It has to be moving.
And it never seems clone in areas where it can't "fall asleep"... so if it's jumping into the chilled frozen pond, it won't clone until it at least gets back out to the snow. And if it starts to hug the walls of the giant snowman instead of hanging around the ice maze, then you've probably lost the chance..
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http://www.geocities.com/spenev/
And it never seems clone in areas where it can't "fall asleep"... so if it's jumping into the chilled frozen pond, it won't clone until it at least gets back out to the snow. And if it starts to hug the walls of the giant snowman instead of hanging around the ice maze, then you've probably lost the chance..
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http://www.geocities.com/spenev/
From: blackstar
| Posted: 11/5/2004 11:10:15 AM | Message Detail
Well since 999 coins might be highly unlikely to collect from those enemiies, I might be possible. Maybe getting 999 coins can be easy if a glitch or certain discovery was found that allows cloning the enemies much easier.
I guess it comes down to how many coins you can get from those enemies (competition?).
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Check out 'L is real 2401' in the Super Mario 64 boards.
¼½¾ºª³²¹(¯`·.¸_¸.·[ߣâ©k§tå®]·.¸_¸.·´¯)¹²³ªº¾½¼
I guess it comes down to how many coins you can get from those enemies (competition?).
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Check out 'L is real 2401' in the Super Mario 64 boards.
¼½¾ºª³²¹(¯`·.¸_¸.·[ߣâ©k§tå®]·.¸_¸.·´¯)¹²³ªº¾½¼
From: Supreme2002
| Posted: 11/5/2004 2:29:13 PM | Message Detail
Collection 999 coins in a main level is now even 'possible' in SM64, that's cool :)!
After I read about it I have to try it, but can't get it to work. Maybe because I haven't played this game since ages(yeah, ages) or maybe I just can't get it to work...
I think it has something to do with the moment where you're not facing and facing again the enemy where he will turn back to a fake coin. Like the cap-glitch.
Btw. remeber L is real at 2401 (coins) ;) ? *joke*
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.:| www.superplayers.de |:.
After I read about it I have to try it, but can't get it to work. Maybe because I haven't played this game since ages(yeah, ages) or maybe I just can't get it to work...
I think it has something to do with the moment where you're not facing and facing again the enemy where he will turn back to a fake coin. Like the cap-glitch.
Btw. remeber L is real at 2401 (coins) ;) ? *joke*
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.:| www.superplayers.de |:.
From: max123
| Posted: 11/5/2004 4:34:42 PM | Message Detail
It would be unlikely to get 999, because there are limited Money Bags in the area, and like you said, if it goes to certain places, you'll have to kill it. You would have to make hundreds of clones without them going wrong. Not to mention the time it would take.
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Nominated for "Best Post Ever" 2004.
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Nominated for "Best Post Ever" 2004.
From: Supreme2002
| Posted: 11/6/2004 10:20:04 PM | Message Detail
I got it to work, 3 times by now. You don't have to get hundred of clones at one time if you can clone the clones also :).
Phew, I've maxed out 7 courses today. Tomorrow I'll hopefully max out the rest :).
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.:| www.superplayers.de |:.
Phew, I've maxed out 7 courses today. Tomorrow I'll hopefully max out the rest :).
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.:| www.superplayers.de |:.
From: mystic529
| Posted: 11/6/2004 11:49:09 PM | Message Detail
I don't think that 999 is the max amount of coins possible. In the Japanese version of the game, if you reached 1000 coins in a Bowser level, you got reversible lives (i.e. if you lose a life, you gain one and if you gain a life, you lose one). I remember seeing a pic somewhere of 1024 coins in the on Bowser's first course.
Very interesting discovery. I haven't tried it yet, but I did watch the video. I don't think that this should be allowed at N64HS...
Very interesting discovery. I haven't tried it yet, but I did watch the video. I don't think that this should be allowed at N64HS...
From: AlexPenev
| Posted: 11/7/2004 2:55:09 AM | Message Detail
In PAL, the bowser coin counter stops at 999, which makes me presume that the counter will stop at 999 for the normal levels.
Daniel, did you do the glitch 3 times in separate sessions or in the same run?
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http://www.geocities.com/spenev/
Daniel, did you do the glitch 3 times in separate sessions or in the same run?
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http://www.geocities.com/spenev/
From: Supreme2002
| Posted: 11/7/2004 10:17:41 AM | Message Detail
Seperate. The last time it was very fast, about 30sec. The other times before that has taken ages to clone him once. 1st+2nd time I died :/, 3rd time I smash them so stupidly that I missed 3 coins, so I have a total of 129. If I've finished with the rest of the courses, I'll give it another try :).
For the SM64 ranking I would say that all scores 127+ coins (127 included!) should rank as 1st place. I mean like at Star Fox 64 the Area 6 ranking for example.
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.:| www.superplayers.de |:.
For the SM64 ranking I would say that all scores 127+ coins (127 included!) should rank as 1st place. I mean like at Star Fox 64 the Area 6 ranking for example.
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.:| www.superplayers.de |:.
From: Brightguy
| Posted: 11/7/2004 8:36:28 PM | Message Detail
Well, I've gotten the glitch to occur another 3 times and made new videos (about 10 seconds each) of them. Maybe someone can find some pattern in the videos, but it seems to be random. In the fourth video, I included the part where the money bags started out as a coin, but cut out the rest until the cloning because it was just me following it around.
Mario does seem in influence what money bags does. One money bags fell into the cannon, and whenever I would pass by a certain place (where he was last a coin), I could hear money bags start jumping in the cannon. It seems if you wait right on the place where money bags started out as a coin, it will continue to jump around (although I've found it does eventually stop).
Also, this might not have anything to do with the glitch, but sometimes money bags seems to jump a second time in the air, and sometimes it jumps while flopping around (you can see this in the beginning of the third video).
Mario does seem in influence what money bags does. One money bags fell into the cannon, and whenever I would pass by a certain place (where he was last a coin), I could hear money bags start jumping in the cannon. It seems if you wait right on the place where money bags started out as a coin, it will continue to jump around (although I've found it does eventually stop).
Also, this might not have anything to do with the glitch, but sometimes money bags seems to jump a second time in the air, and sometimes it jumps while flopping around (you can see this in the beginning of the third video).
From: Dom Dunc
| Posted: 11/8/2004 10:55:36 AM | Message Detail
I've also got his glitch to work, but using a slightly different method. I left Money Bags as a coin, then ran at him, as soon as he began changing into frog mode, i side jumped back away from him. Most of the time, he wouldn't move and would just turn back into a coin, but one time, he jumped away, but left a coin behind where he was, which then proceeded to turn into a second frog when I went near it. This method may be more useful to those going for high coin scores as there's very little possibility of money bags getting stuck anywhere while jumping around. I also caught this all on video, so if there's enough demand I can capture and post it.
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: Brightguy
| Posted: 11/9/2004 10:02:27 AM | Message Detail
Well, I've got it to clone another 5 times now, and after following it around for so long, I'm starting to see some patterns. First of all, every time the cloning occurred it was either at the start or end of a jump. Secondly, it always clones fairly close to where it was last a coin.
Also, I've realised that money bags will only start jumping when you are close enough to where it last was a coin, or when you are close enough to the enemy itself. And it will only change into back into a coin near fairly close to the place where it was last a coin. If you get far enough away from both the enemy and its starting place, it will walk back to around where it started out, and then change back into a coin.
So, maybe the this happens because you walk close enough to money bags/its starting place... just as it was about to turn back into a coin? So the game puts a coin there, but now you are close enough so that it continues along as well.
And interesting method Dom... it wasn't working when I tried it, but perhaps if we can get the timing down we can do it consistently.
Also, I've realised that money bags will only start jumping when you are close enough to where it last was a coin, or when you are close enough to the enemy itself. And it will only change into back into a coin near fairly close to the place where it was last a coin. If you get far enough away from both the enemy and its starting place, it will walk back to around where it started out, and then change back into a coin.
So, maybe the this happens because you walk close enough to money bags/its starting place... just as it was about to turn back into a coin? So the game puts a coin there, but now you are close enough so that it continues along as well.
And interesting method Dom... it wasn't working when I tried it, but perhaps if we can get the timing down we can do it consistently.
From: Dom Dunc
| Posted: 11/9/2004 11:44:59 AM | Message Detail
Here's a vid, if it helps at all.
http://www.vortiginous.com/domdunc/clonemoneybags.wmv
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
http://www.vortiginous.com/domdunc/clonemoneybags.wmv
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XBOX Live GamerTag: Dom Dunc
http://www.systemcrash.tk - Video Game Glitches
From: Brightguy
| Posted: 11/11/2004 9:08:53 AM | Message Detail
Nice video... I'll try and see if I can get your method to work. Also, in your video, the money bags cloned without jumping, which is strange because that hasn't happened for me yet.
From: Brightguy
| Posted: 11/13/2004 8:37:25 AM | Message Detail
Well, I think I can get it happening more often now, but it's still pretty random. I can get the money bags to "bounce" after they jump, which will occasionally produce a clone (you can see an example in my second video). Stay far enough away from the money bags so that it will stop jumping, and then when it is in the air, run into the area where they were last a coin, and when it lands it will bounce. You can't always tell on which jump it will stop jumping, but if you wake one up and then run away from it, they usually only take two jumps. Unfortunately, this rarely produces a coin, so it still takes too long... I also think you can get them to do an extra high jump by running into their start area at the beginning of their jumps.
In one game when I was testing things I made about 20 clones, but it was still taking too long, so I decided to end it and cash in. I only had 2 health and went to jump on one and was too early. D'oh... At least it wasn't 999...
Also, one time a money bags made two clones for me, very close to each other.
In one game when I was testing things I made about 20 clones, but it was still taking too long, so I decided to end it and cash in. I only had 2 health and went to jump on one and was too early. D'oh... At least it wasn't 999...
Also, one time a money bags made two clones for me, very close to each other.
From: Artemis64
| Posted: 11/15/2004 4:32:11 AM | Message Detail
I tried it, too. It seems that they clone only at the start or the end of
the jump, but one time it cloned completely without jumping. So I
don't think jumps are really necessary. The only thing I always
heard was the sound of changing back into coin form.
To find out how many coins you can get I played the game on an
emulator where you can set the coin value. It was an version with
only english language and the counter went until 999. A PAL-
version, I think. I tried finishing a course with 999 coins. I had a
new record but there was only saved 231 coins. So I found out
that the counter for records only goes to 255. (999=3*256+231)
If I got 256 coins, there was the display that I got a new record
but after this as my record was saved 0 coins although I had
more coins as a record before. So I think 255 is the highest value
you can save. (I don't really know if it's the same on my real game
but because it would take too much time to verify I accepted it
without that proof.) So I decided to get 255 coins. I'm now at 227
because all my clones(4) went to stupid places suddenly. At the
next try I'll make more back-up clones. Because of this I warn you
not to collect more than 255 coins or your previous record might
maybe shrink.
the jump, but one time it cloned completely without jumping. So I
don't think jumps are really necessary. The only thing I always
heard was the sound of changing back into coin form.
To find out how many coins you can get I played the game on an
emulator where you can set the coin value. It was an version with
only english language and the counter went until 999. A PAL-
version, I think. I tried finishing a course with 999 coins. I had a
new record but there was only saved 231 coins. So I found out
that the counter for records only goes to 255. (999=3*256+231)
If I got 256 coins, there was the display that I got a new record
but after this as my record was saved 0 coins although I had
more coins as a record before. So I think 255 is the highest value
you can save. (I don't really know if it's the same on my real game
but because it would take too much time to verify I accepted it
without that proof.) So I decided to get 255 coins. I'm now at 227
because all my clones(4) went to stupid places suddenly. At the
next try I'll make more back-up clones. Because of this I warn you
not to collect more than 255 coins or your previous record might
maybe shrink.
From: Brightguy
| Posted: 11/15/2004 10:48:21 AM | Message Detail
Oh, wow! I tried it and you're right! This was exactly the kind of news I wanted... Now it won't be impossible as this cuts down the required number of coins a lot. This was what I meant when I said that you can always find something new, even if it's been checked over by others. I just assumed that the game would store your coin totals with 2 bytes each, because that's how it stores your coin count in the level. I never thought to test that out... in fact, I've played around with the coin count before (like setting it into the negative) and I'm surprised I didn't notice then.
So we now need 255 - 127 = 128 (ironically, the old coin total was also one less than a power of 2 - the previous mersenne number... heh that's funny) or 26 new clones. Actually I'm going to do this on my capless/cannonless file (so I only have to get 255 once - I'll "clone" the file afterwards and finish the game), and since you need the vanish cap for 20 coins in the ice, I'll need 30 clones, and an extra or two if I miss some of their coins.
Also, yes we have to be careful that we don't go over and get 256 coins, which would say "HI SCORE", but would set our coin total to 0. I'll try it tonight; it'll probably take around 3 hours in total (if I can keep up the same cloning rate). Now we have to decide if it's fair to count 255 in the total coins for a new high of 2219... They counted 999 in SMS, so maybe... Anyway, thanks for the info!!
So we now need 255 - 127 = 128 (ironically, the old coin total was also one less than a power of 2 - the previous mersenne number... heh that's funny) or 26 new clones. Actually I'm going to do this on my capless/cannonless file (so I only have to get 255 once - I'll "clone" the file afterwards and finish the game), and since you need the vanish cap for 20 coins in the ice, I'll need 30 clones, and an extra or two if I miss some of their coins.
Also, yes we have to be careful that we don't go over and get 256 coins, which would say "HI SCORE", but would set our coin total to 0. I'll try it tonight; it'll probably take around 3 hours in total (if I can keep up the same cloning rate). Now we have to decide if it's fair to count 255 in the total coins for a new high of 2219... They counted 999 in SMS, so maybe... Anyway, thanks for the info!!
From: Brightguy
| Posted: 11/16/2004 8:24:25 PM | Message Detail
Okay, I did it: http://www.geocities.com/sm64home/2219coins.jpg
It took me 2 hours to complete. The really dumb thing was on the previous attempt I had about 20 clones after an hour and then died. Fluke! I've got the timing down somewhat, but it's still very random. On my very first attempt, I didn't get a single clone for a long time. And then when I start over again I get 8 clones in the first ten minutes! It helps if you have more than one money bags in the approximately the same spot, so you can wake them both up an increase your chances. Also, when I started to get close to 30 clones, the game started running pretty slowly. I was sort of afraid of the game crashing if I kept cloning, as I remember crashing the game once when I cloned too many of Mario's hats.
It took me 2 hours to complete. The really dumb thing was on the previous attempt I had about 20 clones after an hour and then died. Fluke! I've got the timing down somewhat, but it's still very random. On my very first attempt, I didn't get a single clone for a long time. And then when I start over again I get 8 clones in the first ten minutes! It helps if you have more than one money bags in the approximately the same spot, so you can wake them both up an increase your chances. Also, when I started to get close to 30 clones, the game started running pretty slowly. I was sort of afraid of the game crashing if I kept cloning, as I remember crashing the game once when I cloned too many of Mario's hats.
From: iGenesis
| Posted: 11/17/2004 1:31:01 AM | Message Detail
Congrats, Brightguy. *Salu(e)tes*
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[=[_]=] NINTENDO DS
[+[_]::] 11.21.2004
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[=[_]=] NINTENDO DS
[+[_]::] 11.21.2004
From: Artemis64
| Posted: 11/17/2004 4:08:02 AM | Message Detail
Congratulation! I did it, too. But I needed some hours more. I had 8-10
clones during the most time. That were too much to go to stupid places
all together luckily. So I didn't make the same mistake like before. By the
way it was a great feeling to destroy them all when I had enough coins...
clones during the most time. That were too much to go to stupid places
all together luckily. So I didn't make the same mistake like before. By the
way it was a great feeling to destroy them all when I had enough coins...
From: FAQ GOD
| Posted: 11/17/2004 6:29:35 AM | Message Detail
Very nice ^^
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http://www.aria-of-sorrow.tk - Tons of information
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From: Strike Ninja
| Posted: 11/17/2004 3:48:40 PM | Message Detail
GO TO THE WARIO AND LUIGI WAR AND GET SMASHED!
AD....
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AD....
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From: blackstar
| Posted: 11/18/2004 7:25:11 PM | Message Detail
Nice analysis Alex Penev. Brightguy, you are the first one to accomplished *possibly* the highest coin score in the game, congrats. Amazed how the duplicate enemy glitch hasnt been thought of as getting unlimited coins in the level.
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Check out 'L is real 2401' in the Super Mario 64 boards.
¼½¾ºª321(¯`·.¸_¸.·[ߣâ©k§tå®]·.¸_¸.·´¯)123ªº¾½¼
---
Check out 'L is real 2401' in the Super Mario 64 boards.
¼½¾ºª321(¯`·.¸_¸.·[ߣâ©k§tå®]·.¸_¸.·´¯)123ªº¾½¼
From: AlexPenev
| Posted: 11/18/2004 9:16:24 PM | Message Detail
I didn't analyse anything, blackstar... ???
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http://www.geocities.com/spenev/
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http://www.geocities.com/spenev/
From: blackstar
| Posted: 11/19/2004 11:28:51 AM | Message Detail
My bad, I meant Artemis64.
---
Check out 'L is real 2401' in the Super Mario 64 boards.
¼½¾ºª321(¯`·.¸_¸.·[ߣâ©k§tå®]·.¸_¸.·´¯)123ªº¾½¼
---
Check out 'L is real 2401' in the Super Mario 64 boards.
¼½¾ºª321(¯`·.¸_¸.·[ߣâ©k§tå®]·.¸_¸.·´¯)123ªº¾½¼